static void Main(string[] args) { //DirectoryObject directory = new DirectoryObject("C:\\") // .SubDirectory("Users") // .SubDirectory("Jon") // .SubDirectory("Desktop") // .SubDirectory("DataUtil"); //directory.AllFiles[0].Content.Lines = new System.Collections.Generic.List<string>() { "A", "B", "C" }; //directory.AllFiles[0].Content.Value = "a\rb\rc"; //directory.AllFiles[0].Content.MemoryStream = new System.IO.MemoryStream(System.Text.Encoding.UTF8.GetBytes("1\r2\r3")); //FileObjectList listDesktopDirectories = directory.AllDirectories.AllFiles; // Okay, Im Looking For Files With Lots Of Constraints.. So Overload The Hell Out Of It SearchInformation searchInfo = new SearchInformation(true, "*.cs", true, FileInformation.FileDatePropertyType.CreationDate, new DateTime(2015, 1, 1), DateTime.Now, FileInformation.FileSizeType.KiloBytes, 0, 10); // But Check Back In With Me Every Now And Then SearchInformation.SearchCallback callback = new SearchInformation.SearchCallback(Callback); // Now, Go Get Me Stuff And Lemme Know What's Goin On Every 5 Seconds FileObjectList files = new DirectoryObject("C:\\Users\\Jon\\Desktop\\DataUtil") .GetFilesAsync(searchInfo, callback, 5); }
/// <summary> /// Retrieves files from a file directory. /// </summary> /// <param name="searchInformation">Search information to query the directory with</param> /// <param name="callback">Callback method to be invoked after each provided timeout period elapses</param> /// <param name="intCallbackTimeoutSecounds">Number of seconds to wait before invoking the callback method</param> /// <returns></returns> public FileObjectList GetFilesAsync(SearchInformation searchInformation, SearchInformation.SearchCallback callback, int intCallbackTimeoutSecounds = 10) { try { // Validation FileObjectList fileObjectList = new FileObjectList(); // Set Initial Search DateTime lastDate = DateTime.Now; // Create Directories Searched DirectoryObjectList directoriesSearched = new DirectoryObjectList(); // Get File Asynchronously this.GetFilesAsync(searchInformation, callback, ref fileObjectList, ref directoriesSearched, ref lastDate, intCallbackTimeoutSecounds); return(fileObjectList); } catch (Exception ex) { // To Be Implemented: Throw Custom Exception... Console.WriteLine(ex.ToString()); return(null); } }
private FileObjectList GetFilesAsync(SearchInformation searchInformation, SearchInformation.SearchCallback callback, ref FileObjectList fileObjectList, ref DirectoryObjectList directoriesSearched, ref DateTime lastDate, int intCallbackTimeoutSecounds = 10) { try { #region Get Files // Get Directory Files - Top Level Only List <string> listFileNames = System.IO.Directory.GetFiles(this.FilePath, searchInformation.SearchPattern, System.IO.SearchOption.TopDirectoryOnly).ToList(); // Create File List FileObjectList listFiles = new FileObjectList(listFileNames); // Validation if (listFiles.Count > 0) { // Filter Files By Search Information List <FileObject> filesToAdd = searchInformation.GetSearchFilesFiltered(listFiles); // Create File List fileObjectList.AddRange(filesToAdd.ToArray()); // Distinct List fileObjectList = new FileObjectList(fileObjectList.Distinct().ToList()); } // Add Directory To Searched List directoriesSearched.Add(this); #endregion #region Recurse Sub Directories // Loop SubDirectories foreach (DirectoryObject directory in this.SubDirectories) { // Get Sub Directory Files directory.GetFilesAsync(searchInformation, callback, ref fileObjectList, ref directoriesSearched, ref lastDate, intCallbackTimeoutSecounds); } #endregion #region Invoke Callback // Check Time For Callback if (fileObjectList != null && DateTime.Now > lastDate.AddSeconds(intCallbackTimeoutSecounds)) { // Invoke Callback callback.Invoke(fileObjectList, directoriesSearched); lastDate = DateTime.Now; } #endregion return(fileObjectList); } catch (Exception ex) { // To Be Implemented: Throw Custom Exception... Console.WriteLine(ex.ToString()); return(null); } }