public override void ViewDidLayoutSubviews()
        {
            base.ViewDidLayoutSubviews();

            // set the search field and refresh button, cause those are known
            SearchField.Layer.Position = new CGPoint(10, 25);
            SearchField.ViewDidLayoutSubviews(new CGRect(0, 0, View.Bounds.Width * 0.3375f, View.Bounds.Height));

            // position the clear button
            ClearButton.SizeToFit( );
            ClearButton.Bounds         = new CGRect(0, 0, ClearButton.Bounds.Width * 2, SearchButton.Bounds.Height);
            ClearButton.Layer.Position = new CGPoint(SearchField.Frame.Right - ClearButton.Bounds.Width, SearchField.Frame.Bottom + 10);

            // now set the search button, which will use remaining width
            SearchButton.Layer.Position = new CGPoint(10, SearchField.Frame.Bottom + 10);
            SearchButton.Bounds         = new CGRect(0, 0, SearchField.Bounds.Width, 0);
            SearchButton.SizeToFit( );
            SearchButton.Frame = new CGRect(10, SearchField.Frame.Bottom + 10, SearchField.Bounds.Width - ClearButton.Bounds.Width - 2, SearchButton.Bounds.Height);


            // position the 'add family' button
            AddFamilyButton.Bounds         = new CGRect(0, 0, SearchField.Bounds.Width, SearchButton.Bounds.Height);
            AddFamilyButton.Layer.Position = new CGPoint(SearchButton.Frame.Left, SearchButton.Frame.Bottom + 10);


            // setup the table view
            nfloat tableXPos = SearchField.Frame.Right + 10;

            TableView.Frame = new CGRect(tableXPos, SearchField.Layer.Position.Y, View.Bounds.Width - tableXPos, View.Bounds.Height);
            TableView.SetNeedsLayout( );

            BlockerView.SetBounds(View.Bounds.ToRectF( ));
        }
Beispiel #2
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            public void ViewDidLayoutSubviews(CGRect parentBounds)
            {
                // set the search field and refresh button, cause those are known
                SearchField.ViewDidLayoutSubviews(new CGRect(0, 0, parentBounds.Width * .80f, parentBounds.Height));
                SearchField.Layer.Position = new CGPoint((parentBounds.Width - SearchField.Bounds.Width) / 2, 25);

                // now set the search button, which will use remaining width
                SearchButton.Layer.Position = new CGPoint(10, SearchField.Frame.Bottom + 10);
                SearchButton.Bounds         = new CGRect(0, 0, SearchField.Bounds.Width, 0);
                SearchButton.SizeToFit( );
                SearchButton.Frame = new CGRect((parentBounds.Width - SearchField.Bounds.Width) / 2,
                                                SearchField.Frame.Bottom + 10,
                                                SearchField.Bounds.Width,
                                                SearchButton.Frame.Height);


                nfloat currentYPos = SearchButton.Frame.Bottom + 25;

                // add all the families
                foreach (FamilyResult family in Results)
                {
                    family.LayoutSubviews(parentBounds);
                    family.SetPosition(new CGPoint((parentBounds.Width - family.GetFrame( ).Width) / 2, currentYPos));
                    currentYPos = family.GetFrame( ).Bottom + 25;
                }

                RootView.Bounds = new CGRect(0, 0, parentBounds.Width, currentYPos);
            }