Beispiel #1
0
 void Start()
 {
     g_fade_Script         = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
     g_button_array_Script = GameObject.Find("ButtonParent").GetComponent <ButtonArray>();
     g_se_source_Script    = GameObject.Find("SEList").GetComponent <Se_Source>();
     g_button = GetComponent <Image>();
 }
Beispiel #2
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    void Start()
    {
        //画像コンポーネントを格納
        g_option[0].GetComponent <Image>().sprite = g_enableImage[0];

        g_pushStart_Script = GameObject.Find("StartChackObj").GetComponent <PushStartScri>();
        g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>();
    }
Beispiel #3
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 void Start()
 {
     g_json_Script      = GameObject.Find("Game_Controller").GetComponent <Input_Data>();
     g_game_Con_Script  = GameObject.Find("Game_Controller").GetComponent <Game_Controller>();
     g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>();
     g_particle_Script  = GameObject.Find("Particle_Source").GetComponent <Particle_Source>();
     //縦横高さの最大値をjsonで決めた数へ変更する
     (g_max_Ver, g_max_Side, g_max_High) = g_json_Script.Get_Array_Max();
 }
Beispiel #4
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    void Start()
    {
        //ボタンを生むのに必要な情報を取得
        g_json_script            = GameObject.Find("Stageinformation").GetComponent <JsonArray>();
        g_stageInformationScript = GameObject.Find("Stageinformation").GetComponent <StageInformation>();
        g_se_source_Script       = GameObject.Find("SEList").GetComponent <Se_Source>();
        g_spwern_script          = GetComponent <SpwernButton>();
        g_stage_image_Script     = GameObject.Find("Stage_Image").GetComponent <Stage_Image>();
        g_move_counter_Script    = GameObject.Find("Stage_Move_Counter").GetComponent <Select_Move_Counter>();
        //ボタンの幅を取得
        g_move_g_var = g_spwern_script.g_button_y_pos;
        Debug.Log(g_move_g_var);
        //横の数を取得
        g_side_stage_count = g_json_script.g_stage_side;
        //縦の数を取得
        g_page_var_count = g_spwern_script.g_var_size;
        //縦の最大数を取得
        g_max_var_count = g_json_script.g_stage_max_var;
        //生成するステージの数を取得
        g_max_stageelement = g_json_script.g_stage_array_num;
        //1ページのステージの数を計算
        g_stage_page_count = g_side_stage_count * g_page_var_count;
        //全部のページが埋まってた場合
        if (g_max_stageelement % g_stage_page_count == 0)
        {
            //ページ数を計算
            g_page_count    = g_max_stageelement / g_stage_page_count;
            g_var_remainder = g_page_var_count;
        }
        else
        {
            g_page_count = (g_max_stageelement / g_stage_page_count) + 1;
            Debug.Log(g_page_count);

            //最後のページのステージの個数
            g_stage_remainder = g_max_stageelement % g_stage_page_count;
            Debug.Log(g_stage_remainder);

            g_stage_remainder = g_stage_remainder / g_side_stage_count;
            Debug.Log(g_side_stage_count);

            if (g_stage_remainder == 0)
            {
                g_var_remainder = g_stage_remainder + 1;
                Debug.Log(g_var_remainder);
            }
            else
            {
                g_var_remainder = g_stage_remainder + 1;
                Debug.Log(g_var_remainder);
            }
        }
    }
Beispiel #5
0
 void Start()
 {
     g_player_con_Script    = GameObject.Find("Player_Controller").GetComponent <Playercontroller>();
     g_parent_rotate_Script = GameObject.Find("Dice_Controller").GetComponent <Parent_All_Rotation>();
     g_trouble_script       = GameObject.Find("TroubleObj").GetComponent <TroubleScr>();
     g_dice_Script          = this.GetComponent <Dice_Squares>();
     g_se_source_Script     = GameObject.Find("SEList").GetComponent <Se_Source>();
     //操作オブジェクト取得
     g_dice_Obj = this.gameObject;
     //サイズを求める
     g_dice_Size = g_dice_Obj.transform.localScale.x / g_size_change;
     //回転速度の初期化
     g_rotation_Speed = g_start_rotation_Speed;
 }
Beispiel #6
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 void Start()
 {
     g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>();
     g_optionamim       = g_option_panel.GetComponent <Animator>();
     g_optionamim.SetBool("StartPushFlag", false);
 }
Beispiel #7
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 void Start()
 {
     g_fade_Script = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
     g_gameover_UI[g_select_pointer].GetComponent <Text>().color = g_select_color;
     g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>();
 }
Beispiel #8
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 void Start()
 {
     g_game_Con_Script   = GameObject.Find("Game_Controller").GetComponent <Game_Controller>();
     g_player_con_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>();
     g_se_source_Script  = GameObject.Find("SEList").GetComponent <Se_Source>();
 }
Beispiel #9
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 void Start()
 {
     g_info_Script      = GameObject.Find("Stageinformation").GetComponent <StageInformation>();
     g_fade_Script      = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
     g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>();
 }