Beispiel #1
0
        private void Construct(BgmController bgmController, SeController seController,
                               ISaveSoundUseCase saveSoundUseCase)
        {
            bgmSlider
            .OnPointerUpAsObservable()
            .Subscribe(_ =>
            {
                saveSoundUseCase.SaveBgmVolume(bgmController.GetVolume());
            })
            .AddTo(bgmSlider);

            seSlider
            .OnPointerUpAsObservable()
            .Subscribe(_ =>
            {
                seController.PlaySe(SeType.Decision);
                saveSoundUseCase.SaveSeVolume(seController.GetVolume());
            })
            .AddTo(seSlider);

            bgmController.SetVolume(saveSoundUseCase.bgmVolume);
            seController.SetVolume(saveSoundUseCase.seVolume);
            SetSliderVolume(bgmController, seController);

            UpdateVolume(bgmController, seController);
        }
Beispiel #2
0
        public override async UniTask <GameState> TickAsync(CancellationToken token)
        {
            _seController.PlaySe(SeType.StageClear);

            await _clearView.ShowAsync(token);

            await UniTask.Delay(TimeSpan.FromSeconds(CommonViewConfig.LOAD_INTERVAL), cancellationToken : token);

            switch (_gameType)
            {
            case GameType.ScoreAttack:
                _clearDataUseCase.SaveScoreAttackData();
                _sceneLoader.LoadScene(_gameType, SceneName.Main, LoadType.Next);
                break;

            case GameType.FreePlay:
                _clearDataUseCase.SaveFreePlayClearData();
                _freePlayNextView.ShowAsync(token).Forget();
                break;

            case GameType.None:
            default:
                throw new ArgumentOutOfRangeException();
            }

            return(GameState.None);
        }
Beispiel #3
0
        private async UniTaskVoid UpdateLevelAsync(int level, CancellationToken token)
        {
            if (level != 0 && _isPlayLevelUpSe)
            {
                await UniTask.Delay(TimeSpan.FromSeconds(CommonViewConfig.FADE_TIME), cancellationToken : token);

                await UniTask.Delay(TimeSpan.FromSeconds(CommonViewConfig.LOAD_INTERVAL * 0.5f), cancellationToken : token);

                _seController.PlaySe(SeType.LevelUp);
            }

            stageLevelText.text = $"{(level + 1).ToString(_digit)}";
        }
Beispiel #4
0
        public async UniTaskVoid ShowAsync(CancellationToken token)
        {
            textColorAnimator.Play();

            var delayTime = CommonViewConfig.FADE_TIME - 0.1f;

            _seController.DelayPlaySeAsync(SeType.Transition, delayTime, token).Forget();

            await(
                leftSide
                .DOAnchorPosX(80.0f, CommonViewConfig.FADE_TIME)
                .SetEase(Ease.InQuart)
                .WithCancellation(token),
                rightSide
                .DOAnchorPosX(-80.0f, CommonViewConfig.FADE_TIME)
                .SetEase(Ease.InQuart)
                .WithCancellation(token)
                );

            await UniTask.Delay(TimeSpan.FromSeconds(CommonViewConfig.FADE_TIME), cancellationToken : token);

            await clearText
            .DOAnchorPosY(35.0f, CommonViewConfig.FADE_TIME)
            .SetEase(Ease.Linear)
            .WithCancellation(token);

            await UniTask.Delay(TimeSpan.FromSeconds(CommonViewConfig.FADE_TIME), cancellationToken : token);

            foreach (var nextButtonView in _nextButtonViews)
            {
                _seController.PlaySe(SeType.PopButton);
                nextButtonView.SetInteractable(true);
                nextButtonView.FadeOut();
                await UniTask.Delay(TimeSpan.FromSeconds(0.1f), cancellationToken : token);
            }

            ActivateAllButton(true);
        }
Beispiel #5
0
 public void Play()
 {
     _seController.PlaySe(buttonType);
 }