Beispiel #1
0
        private void GameTreeControl_PointerEntered(object sender, PointerRoutedEventArgs e)
        {
            ScrollingIndicatorMode indicatorMode = ScrollingIndicatorMode.None;

            switch (e.Pointer.PointerDeviceType)
            {
            case PointerDeviceType.Touch:
                indicatorMode = ScrollingIndicatorMode.TouchIndicator;
                break;

            case PointerDeviceType.Pen:
            case PointerDeviceType.Mouse:
                indicatorMode = ScrollingIndicatorMode.MouseIndicator;
                break;
            }

            horizontalBar.IndicatorMode = indicatorMode;
            verticalBar.IndicatorMode   = indicatorMode;
        }
        /// <summary>
        /// 切换滑块样式
        /// </summary>
        /// <param name="mode"></param>
        private void ChangeStyle(UserInteractionMode mode)
        {
            if (!IsSupportTouchMode) return; // 如果不支持触摸直接返回

            string resource = "";
            if (mode == UserInteractionMode.Touch)
            {
                resource = "VerticalThumbStyle";
                _indicatorMode = ScrollingIndicatorMode.TouchIndicator;
                OnPointerOver(false, false, true);
            }
            else
            {
                resource = "DefaultVerticalThumbStyle";
                _indicatorMode = ScrollingIndicatorMode.MouseIndicator;
            }

            if (_verticalThumb == null) return;
            Style style = this.Resources[resource] as Style;
            if (_verticalThumb.Style != style)
                _verticalThumb.Style = style;
        }
Beispiel #3
0
 public static void SetIndicatorMode(ScrollBar scrollBar, ScrollingIndicatorMode value)
 {
     scrollBar.SetValue(IndicatorModeProperty, value);
 }