Inheritance: MonoBehaviour
Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        groundScroll       = GameObject.Find("Ground").GetComponent <ScrollTexture>();
        transform.position = new Vector3(transform.position.x + Random.Range(-5, 5), StartingVector.y, transform.position.z);
        materials          = new List <Material>();
        startZ             = transform.position.z;

        foreach (Renderer rend in GetComponentsInChildren <Renderer>())
        {
            materials.AddRange(rend.materials);
        }

        Debug.Log(materials.Count);

        colors = new List <Color>();
        for (int i = 0; i < materials.Count; i++)
        {
            Color c = materials[i].GetColor("_Color");
            colors.Add(c);

            c.a = 0;

            materials[i].SetColor("_Color", c);
        }
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     scrollTexture = GameObject.FindObjectOfType <ScrollTexture> ();
     prefabsList.Add(Blackhole);
     prefabsList.Add(Star);
     prefabsList.Add(Stars);
     prefabsList.Add(Blackhole);
     InvokeRepeating("decreaseRate", 0f, 1f);
     Invoke("GenerateGameObjects", generateRate);
 }
 // Use this for initialization
 void Start()
 {
     rb           = GetComponent <Rigidbody>();
     groundScroll = GameObject.Find("Ground").GetComponent <ScrollTexture>();
 }
Beispiel #4
0
 // Use this for initialization
 void Start()
 {
     groundScroll = GameObject.Find("Ground").GetComponent <ScrollTexture>();
 }
Beispiel #5
0
    // Use this for initialization

    void Start()
    {
        groundScroll = GameObject.Find("Ground").GetComponent <ScrollTexture>();
        StartCoroutine(WaitNow());
    }