protected override void LoadScreenContent(ContentManager content) { background = new ScrollBackground(content); backgroundCopy = new ScrollBackground(content); windowWidth = GraphicsDeviceManager.DefaultBackBufferWidth; backgroundCopy.Position.X = -windowWidth; //resumeButton = new Button(content, "Go!", new Vector2(180, 400), Color.White); exitButton = new Button(content, "Main Menu", new Vector2(300, 400), Color.White); levelFont = content.Load <SpriteFont>(@"Fonts/tileFont"); titleFont = content.Load <SpriteFont>(@"Fonts/screenFont"); levelTile = content.Load <Texture2D>(@"Images/LevelSelectTile"); padlock = content.Load <Texture2D>(@"Images/Padlock"); checkmark = content.Load <Texture2D>(@"Images/Checkmark"); levelList = new List <LevelButton>(); //draw level buttons short level = 1; int xOffset = 70; int yOffset = 45; for (int i = 0; i < MAX_ROWS; i++) { for (int j = 0; j < MAX_COLS; j++) { levelButton = new LevelButton(content, level.ToString(), level, new Vector2(j * 70f + xOffset, i * 70f + yOffset), Color.Red); levelList.Add(levelButton); //there should be 50 of these level++; } } }
protected override void LoadScreenContent(ContentManager content) { background = new ScrollBackground(content); backgroundCopy = new ScrollBackground(content); windowWidth = GraphicsDeviceManager.DefaultBackBufferWidth; backgroundCopy.Position.X = -windowWidth; exitButton = new Button(content, "Quit Tutorial", new Vector2(440, 400), Color.White); pageButton = new Button(content, "Change Page", new Vector2(180, 400), Color.White); nextPage = false; ball = content.Load <Texture2D>(@"Tiles/WreckingBall"); normalTile = content.Load <Texture2D>(@"Tiles/NormalTile"); emptyTile = content.Load <Texture2D>(@"Tiles/EmptyTile"); superTile = content.Load <Texture2D>(@"Tiles/SuperTile"); targetTile = content.Load <Texture2D>(@"Tiles/TargetTile"); durableTile = content.Load <Texture2D>(@"Tiles/DurableTile"); chainTile = content.Load <Texture2D>(@"Tiles/ChainTile"); ballName = content.Load <Texture2D>(@"Images/BallName"); normalTileName = content.Load <Texture2D>(@"Images/NormalTileName"); emptyTileName = content.Load <Texture2D>(@"Images/EmptyTileName"); superTileName = content.Load <Texture2D>(@"Images/SuperTileName"); durableTileName = content.Load <Texture2D>(@"Images/DurableTileName"); targetTileName = content.Load <Texture2D>(@"Images/TargetTileName"); chainTileName = content.Load <Texture2D>(@"Images/ChainTileName"); font = content.Load <SpriteFont>(@"Fonts/screenFont"); }
protected override void LoadScreenContent(ContentManager content) { background = new ScrollBackground(content); backgroundCopy = new ScrollBackground(content); windowWidth = GraphicsDeviceManager.DefaultBackBufferWidth; backgroundCopy.Position.X = -windowWidth; exitButton = new Button(content, "Back", new Vector2(300, 400), Color.White); screenFont = content.Load <SpriteFont>(@"Fonts/screenFont"); }
protected override void LoadScreenContent(ContentManager content) { background = new ScrollBackground(content); backgroundCopy = new ScrollBackground(content); windowWidth = GraphicsDeviceManager.DefaultBackBufferWidth; backgroundCopy.Position.X = -windowWidth; tutorialButton = new Button(content, "Tutorial", new Vector2(100, 100), Color.White); musicButton = new Button(content, "Choose BGM", new Vector2(500, 100), Color.White); deleteButton = new Button(content, "Reset Records", new Vector2(100, 200), Color.White); exitButton = new Button(content, "Main Menu", new Vector2(300, 400), Color.White); aboutButton = new Button(content, "About", new Vector2(500, 200), Color.White); screenFont = content.Load <SpriteFont>(@"Fonts/screenFont"); }
// Use this for initialization void Start() { Posicion = transform; //current pos = new position transform.position = new Vector3(12f, -5.6f, 0); _savePosition = GameObject.Find("savePosition").GetComponent <SavePosition>(); _scrollBackground = GameObject.Find("Background").GetComponent <ScrollBackground>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); if (_uiManager != null) { _uiManager.UpdateLives(_lives); } }
protected override void LoadScreenContent(ContentManager content) { //background = new Background(content); background = new ScrollBackground(content); backgroundCopy = new ScrollBackground(content); windowWidth = GraphicsDeviceManager.DefaultBackBufferWidth; backgroundCopy.Position.X = -windowWidth; ball = content.Load <Texture2D>(@"Tiles/WreckingBall"); normalTile = content.Load <Texture2D>(@"Tiles/NormalTile"); emptyTile = content.Load <Texture2D>(@"Tiles/EmptyTile"); superTile = content.Load <Texture2D>(@"Tiles/SuperTile"); targetTile = content.Load <Texture2D>(@"Tiles/TargetTile"); durableTile = content.Load <Texture2D>(@"Tiles/DurableTile"); chainTile = content.Load <Texture2D>(@"Tiles/ChainTile"); levelWinImg = content.Load <Texture2D>(@"Images/LevelClearImg"); levelLoseImg = content.Load <Texture2D>(@"Images/LevelFailImg"); //load fonts hudFont = content.Load <SpriteFont>(@"Fonts/screenFont"); buttonFont = content.Load <SpriteFont>(@"Fonts/buttonFont"); tileFont = content.Load <SpriteFont>(@"Fonts/tileFont"); //Button for quickly restarting a level // restartButton = new Button(content, "Restart Level", new Vector2(550, 0), Color.White); //Button for exiting level quitButton = new Button(content, "Level Select", new Vector2(60, 410), Color.White); //tutorial button helpButton = new Button(content, "Tutorial", new Vector2(300, 410), Color.White); //music button musicButton = new Button(content, "Change Music", new Vector2(540, 410), Color.White); //set up level level = new Level(ball, normalTile, emptyTile, hudFont); levelCopy = level; clock = new Timer(); }
protected override void LoadScreenContent(ContentManager content) { background = new ScrollBackground(content); backgroundCopy = new ScrollBackground(content); windowWidth = GraphicsDeviceManager.DefaultBackBufferWidth; backgroundCopy.Position.X = -windowWidth; resumeButton = new Button(content, "Level Select", new Vector2(60, 400), Color.White); tutorialButton = new Button(content, "Help & Options", new Vector2(300, 400), Color.White); exitButton = new Button(content, "Back to Title", new Vector2(540, 400), Color.White); if (trialModeEnabled) { marketButton = new Button(content, "Marketplace", new Vector2(300, 50), Color.White); } //set up music tracks tracklist[0] = content.Load <Song>(@"Music/Street Lights"); tracklist[1] = content.Load <Song>(@"Music/Slipped"); tracklist[2] = content.Load <Song>(@"Music/Lost"); tracklist[3] = content.Load <Song>(@"Music/Trade Off"); }
public override void Build() { random = new Random(); floor = Rect.Height * 0.9f; player = new AnimatedSprite( new TextureKeysProvider( Assets.Image.Group("player"), "1", "2", "3", "4", "3", "2")) { Scale = new Vector2(0.5f), Left = Rect.Width * 0.1f, Bottom = floor, }; Add(player); ground = new ScrollBackground { Top = floor, Left = Rect.Left, Speed = new Vector2(500, 0), Texture = Assets.Image.Load("ground", "ground") }; Add(ground); textGroup = Assets.Image.Group("text"); var scoreLabel = new FunnySprite { Texture = textGroup.Load("score"), Left = 100, Top = 30, }; Add(scoreLabel); numbers = new List <FunnySprite>(); for (var i = 0; i < 5; i++) { var n = new FunnySprite { Left = scoreLabel.Right + 20 + i * 50, Top = 50 - i * 10, Speed = 30 + i * 10, }; Add(n); numbers.Add(n); } var obsAssets = Assets.Image.Group("obstacles"); obstacles = new AnimatedSprite[10]; for (var i = 0; i < obstacles.Length; i++) { var a = new AnimatedSprite(null) { Right = Rect.Left }; Add(a); obstacles[i] = a; } obstacleTypes = new [] { new ObstacleType( frequency: 1f, framesPerSecond: 0, fromGround: 0, provider: new TextureKeysProvider(obsAssets, "rock")), new ObstacleType( frequency: 0.1f, framesPerSecond: 2, fromGround: 100, provider: new TextureKeysProvider(obsAssets.Group("bird"), "1", "2")), }; gameOver = new FunnySprite { Texture = textGroup.Load("gameover"), CenteredOrigin = true, Left = Rect.Center.X, Top = Rect.Center.Y, Speed = 22, Visible = false, }; Add(gameOver); replay = new Sprite { Texture = textGroup.Load("replay"), CenteredOrigin = true, Left = Rect.Center.X, Bottom = floor, Visible = false, }; Add(replay); }
public Gameover() { scrollBackground = GameObject.Find("MovableBg").GetComponent <ScrollBackground>(); }
public override void Initialize() { // Determine the position and size of the interface. int x = 0, y = 0, w = 50, h = 40; // Pass an empty provider to the panel (the interface will be drawn on Main.tile). object provider = null; // Although we can use as a provider, for example, FakeTileRectangle from FakeManager: //object provider = FakeManager.FakeManager.Common.Add("TestPanelProvider", x, y, w, h); // Create a panel with a wall of diamond gemspark wall with black paint. Panel root = TUI.TUI.Create(new Panel("TestPanel", x, y, w, h, null, new ContainerStyle() { Wall = WallID.DiamondGemspark, WallColor = PaintID.Black }, provider)) as Panel; // Create a Label widget (text display) with white characters. Label label1 = new Label(1, 1, 17, 2, "some text", new LabelStyle() { TextColor = PaintID.White }); // Add to panel root.Add(label1); // Create a container that occupies the lower (larger) half of our panel, painted over with white paint. // The Add function returns the newly added object in the VisualObject type, // so adding an element can be implemented as follows: VisualContainer node = root.Add( new VisualContainer(0, 15, w, 25, null, new ContainerStyle() { WallColor = PaintID.White }) ) as VisualContainer; // Add a button to this container, which, when clicked, will send the clicker to the chat. /*node.Add(new Button(5, 0, 12, 4, "lol", null, new ButtonStyle() * { Wall = 165, WallColor = PaintID.DeepGreen }, (self, touch) => * touch.Player().SendInfoMessage("You pressed lol button!")));*/ if (false) { // Set the layout configuration. node.SetupLayout(Alignment.Center, Direction.Right, Side.Center, null, 3, false); // Add the InputLabel widget to the layout that allows you to input text. node.AddToLayout(new InputLabel(0, 0, new InputLabelStyle() { TextColor = PaintID.Black, Type = InputLabelType.All, TextUnderline = LabelUnderline.None }, new Input <string>("000", "000"))); // Add to the layout one more ItemRack widget that corresponds to the Weapon rack: displaying an item // on a 3x3 rack. By clicking displays the relative and absolute coordinates of this click. node.AddToLayout(new ItemRack(0, 0, new ItemRackStyle() { Type = 200, Left = true }, (self, touch) => Console.WriteLine($"Touch: {touch.X}, {touch.Y}; absolute: {touch.AbsoluteX}, {touch.AbsoluteY}"))); ItemRack irack1 = node.AddToLayout(new ItemRack(0, 0, new ItemRackStyle() { Type = 201, Left = true })) as ItemRack; // ItemRack allows you to add text on top using a sign: irack1.SetText("lololo\nkekeke"); // Finally, add the slider to the layout. node.AddToLayout(new Slider(0, 0, 10, 2, new SliderStyle() { Wall = WallID.AmberGemsparkOff, WallColor = PaintID.White })); } if (false) { // Set up the grid configuration. Specify that it has to fill all the cells automatically. // Two columns (right size of 15, left - everything else) and two lines, occupying the same amount of space. node.SetupGrid( new ISize[] { new Relative(100), new Absolute(15) }, // Размеры колонок new ISize[] { new Relative(50), new Relative(50) }, // Размеры линий null, true); // In the top left cell (at the intersection of the first column and the first line), set the background color to orange. node[0, 0].Style.WallColor = PaintID.DeepOrange; // At the top right, we put a sapphire (blue) wall without paint. node[1, 0].Style.Wall = WallID.SapphireGemspark; node[1, 0].Style.WallColor = PaintID.None; // In the bottom left cell, you can place the Label widget with the SandStoneSlab block. // Although the coordinates and sizes are specified as 0, they will automatically be // set, since the object is in the Grid. node[0, 1] = new Label(0, 0, 0, 0, "testing", null, new LabelStyle() { Tile = TileID.SandStoneSlab, TileColor = PaintID.Red, TextColor = PaintID.Black }); } if (false) { // Install a large and complex grid. node.SetupGrid(new ISize[] { new Absolute(3), new Relative(50), new Absolute(6), new Relative(50) }, new ISize[] { new Relative(20), new Absolute(5), new Relative(80) }); // Although we set the grid on the node, we can still add objects as before. // Add a button that draws the grid by pressing, and hides it when released. node.Add(new Button(3, 3, 10, 4, "show", null, new ButtonStyle() { WallColor = PaintID.DeepBlue, BlinkStyle = ButtonBlinkStyle.Full, TriggerStyle = ButtonTriggerStyle.Both }, (self, touch) => { if (touch.State == TouchState.Begin) { node.ShowGrid(); } else { node.Apply().Draw(); } })); } if (false) { // Add a label and immediately set Alignment.DownRight with indent 3 blocks to the right and 1 below. node.Add(new Label(0, 0, 16, 6, "test", new LabelStyle() { WallColor = PaintID.DeepPink })) .SetAlignmentInParent(Alignment.DownRight, new ExternalIndent() { Right = 3, Down = 1 }); } if (false) { // Let's make our node container the size of the root in width. node.SetFullSize(true, false); } node.SetupLayout(Alignment.Center, Direction.Down, Side.Center, null, 1, false); // VisualObject VisualObject obj = node.AddToLayout(new VisualObject(5, 5, 8, 4, null, new UIStyle() { Wall = WallID.AmethystGemspark, WallColor = PaintID.DeepPurple }, (self, touch) => TSPlayer.All.SendInfoMessage($"Relative: ({touch.X}, {touch.Y}); Absolute: ({touch.AbsoluteX}, {touch.AbsoluteY})"))); // VisualContainer //VisualContainer node2 = node.Add( // new VisualContainer(5, 5, 20, 10, null, new ContainerStyle() { WallColor = PaintID.Black }) //) as VisualContainer; // Label Label label = node.AddToLayout(new Label(15, 5, 19, 4, "some text", new LabelStyle() { WallColor = PaintID.DeepLime, TextColor = PaintID.DeepRed })) as Label; // Button Button button = node.AddToLayout(new Button(15, 5, 12, 4, "lol", null, new ButtonStyle() { WallColor = PaintID.DeepGreen, BlinkColor = PaintID.Shadow, TriggerStyle = ButtonTriggerStyle.TouchEnd }, (self, touch) => touch.Player().SendInfoMessage("You released lol button!"))) as Button; // Slider Slider slider = node.AddToLayout(new Slider(15, 5, 10, 2, new SliderStyle() { Wall = WallID.EmeraldGemspark, WallColor = PaintID.White, SeparatorColor = PaintID.Black, UsedColor = PaintID.DeepOrange }, new Input <int>(0, 0, (self, value, playerIndex) => TShock.Players[playerIndex].SendInfoMessage("Slider value: " + value)))) as Slider; // Checkbox Checkbox checkbox = node.AddToLayout(new Checkbox(15, 5, 2, new CheckboxStyle() { Wall = WallID.EmeraldGemspark, WallColor = PaintID.White, CheckedColor = PaintID.DeepRed }, new Input <bool>(false, false, (self, value, playerIndex) => TSPlayer.All.SendInfoMessage("Checkbox value: " + value)))) as Checkbox; // Separator Separator separator = node.AddToLayout(new Separator(6, new UIStyle() { Wall = 156, WallColor = PaintID.DeepRed })) as Separator; // InputLabel InputLabel input = node.AddToLayout(new InputLabel(15, 5, new InputLabelStyle() { Type = InputLabelType.All, TextUnderline = LabelUnderline.Underline, TextColor = PaintID.DeepRed, TextUnderlineColor = PaintID.Black // Этот параметр из LabelStyle }, new Input <string>("12345", "12345", (self, value, playerIndex) => TSPlayer.All.SendInfoMessage("InputLabel value: " + value)))) as InputLabel; // ItemRack ItemRack irack = node.AddToLayout(new ItemRack(15, 5, new ItemRackStyle() { Type = ItemID.LargeDiamond, Size = ItemSize.Biggest, Left = true })) as ItemRack; ItemRack irack2 = node.AddToLayout(new ItemRack(20, 5, new ItemRackStyle() { Type = ItemID.SnowmanCannon, Size = ItemSize.Smallest, Left = true })) as ItemRack; irack2.SetText("This is a snowman cannon."); // VisualSign VisualSign vsign = node.AddToLayout(new VisualSign(0, 0, "lmfao sosi(te pozhaluista)")) as VisualSign; VisualSign vsign2 = node.AddToLayout(new VisualSign(0, 0, "This is an example of what can happen " + "if you use signs in TUI without FakeManager (only $399!)." + "Text above would be empty. Even tho it has to have it...")) as VisualSign; // FormField FormField ffield = node.AddToLayout(new FormField( new Checkbox(0, 0, 2, new CheckboxStyle() { Wall = WallID.AmberGemspark, WallColor = PaintID.White, CheckedColor = PaintID.DeepRed }), 15, 5, 20, 2, "check me", new LabelStyle() { TextColor = PaintID.Shadow, TextAlignment = Alignment.Left }, new ExternalIndent() { Right = 1 })) as FormField; // Image Image image = node.AddToLayout(new Image(15, 5, "Media\\Image.TEditSch")) as Image; // Video Video video = node.AddToLayout(new Video(15, 5, null, new VideoStyle() { Path = "Media\\Animation-1", Delay = 100, TileColor = PaintID.DeepTeal }, (self, touch) => (self as Video).ToggleStart())) as Video; // AlertWindow Button alertButton = node.AddToLayout(new Button(15, 10, 16, 4, "alert", null, new ButtonStyle() { Wall = WallID.AmberGemspark, WallColor = PaintID.DeepOrange }, (self, touch) => node.Root.Alert("Hello world"))) as Button; // ConfirmWindow Button confirmButton = node.AddToLayout(new Button(15, 13, 20, 4, "confirm\npls", null, new ButtonStyle() { Wall = WallID.AmberGemspark, WallColor = PaintID.DeepTeal }, (self, touch) => node.Root.Confirm("Very nice", value => TSPlayer.All.SendInfoMessage("Confirmed? " + value)))) as Button; // ScrollBackground // <Adding a lot of widgets to layout> // Specifying layer value as Int32.MinValue so that this widget would be under all other child objects, // although ScrollBackground specifies this layer by default in custructor so we don't have to do it manually. ScrollBackground scrollbg = node.Add(new ScrollBackground(true, true, true), Int32.MinValue) as ScrollBackground; // ScrollBar ScrollBar scrollbar = node.Add(new ScrollBar(Direction.Right)) as ScrollBar; // Arrow Arrow arrow = node.AddToLayout(new Arrow(15, 5, new ArrowStyle() { TileColor = PaintID.DeepBlue, Direction = Direction.Left })) as Arrow; }