Beispiel #1
0
    void KeyControl()
    {
        if (Input.GetKeyDown(toggle[0].kcode))
        {
            ScriptsSituations situations = player.GetComponent <ScriptsSituations>();

            if (!toggle[0].ui.activeSelf)
            {
                situations.Situations(false);
                toggle[0].ui.SetActive(true);
            }
            else
            {
                situations.Situations(true);
                toggle[0].ui.SetActive(false);
            }
        }
        else if (Input.GetKeyDown(toggle[1].kcode))
        {
            ScriptsSituations situations = player.GetComponent <ScriptsSituations>();

            if (!toggle[1].ui.activeSelf)
            {
                //situations.Situations(false);
                toggle[1].ui.SetActive(true);
            }
            else
            {
                //situations.Situations(true);
                toggle[1].ui.SetActive(false);
            }
        }
    }
Beispiel #2
0
    protected void AttackToTarget(GameObject hitTarget, float attackSpeed, PlayerAnimations animations)
    {
        Vector3 enemyPostion;

        targetEnemy  = hitTarget;
        enemyPostion = targetEnemy.transform.position;
        transform.LookAt(new Vector3(enemyPostion.x, transform.position.y, enemyPostion.z));
        animations.PlayerNormalAttack(attackSpeed);
        scriptsSituations.Situations(false);
    }