Beispiel #1
0
    public static void ReplaceScripts()
    {
        if (EditorUtility.DisplayDialog("Scripts Converter", "Welcome to the Migration Tool for Mirror Networking. " +
                                        "This tool will convert your existing UNET code into the Mirror equivalent code.\n\nBefore we begin, we STRONGLY " +
                                        "recommend you take a full backup of your project as this tool is not perfect.\n\nWhile it does not attempt to " +
                                        "purposefully trash your network scripts, it could break your project. Be smart and BACKUP NOW.",
                                        "Yes, farewell UNET!", "Cancel"))
        {
            // User accepted the risks - go ahead!
            Scripts.ScriptsMigration();

            // Cleanup after yourself.
            Scripts.Cleanup();

            // Refresh the asset database, because sometimes Unity will be lazy about it.
            AssetDatabase.Refresh();
        }
    }