Beispiel #1
0
        private void AddSignalToList(string user, string path, ICollection <Signal> signals)
        {
            Signal existingSignal;

            lock (signals)
                existingSignal = signals.FirstOrDefault(x => x.Name == path);

            var context = new ScriptingAppDomainContext(user, path, _signalsFolderPath);

            try
            {
                var signal = context.CreateSignal();
                if (signal != null)
                {
                    var newSignal = new Signal
                    {
                        Name       = path,
                        ID         = signal.ID,
                        State      = signal.State,
                        Parameters = signal.GetParameters(),
                        Selections = signal.Selections
                    };

                    if (existingSignal != null)
                    {
                        _signalStore.UpdateEntity(Path.Combine(_signalsFolderPath, user, path, signal.Name + FileExtensions.SIGNAL_CONFIG), newSignal);
                    }
                    else
                    {
                        lock (signals)
                            signals.Add(newSignal);

                        _signalStore.AddEntity(Path.Combine(_signalsFolderPath, user, path, signal.Name + FileExtensions.SIGNAL_CONFIG), newSignal);
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Error("Failed to create new signal", ex);
            }
            finally
            {
                try
                {
                    context.Dispose();
                }
                catch (Exception ex)
                {
                    Logger.Error("Failed to dispose signal context", ex);
                }
            }
        }
Beispiel #2
0
        private SignalBase CreateSignalInstance(string userName, string signalName)
        {
            var signal = default(SignalBase);

            lock (_userWorkingSignals)
            {
                signal = _userWorkingSignals.FirstOrDefault(x => x.Name == signalName && x.Owner == userName);
                if (signal != null)
                {
                    return(signal);
                }
            }

            var context = new ScriptingAppDomainContext(userName, signalName, _signalsFolderPath);

            try
            {
                signal      = context.CreateSignal();
                signal.Name = signalName;
                lock (_signalDomains)
                    _signalDomains.Add(context);

                return(signal);
            }
            catch (Exception ex)
            {
                lock (_signalDomains)
                {
                    if (signal != null)
                    {
                        _signalDomains.Remove(context);
                    }
                }

                try { context.Dispose(); }
                catch (Exception disposingEx)
                {
                    Logger.Error("Disposing error", disposingEx);
                }

                GC.Collect();
                GC.WaitForPendingFinalizers();
                GC.Collect();

                Logger.Error(ex.Message, ex);

                return(null);
            }
        }
Beispiel #3
0
        private void InitUserSignal(string user, string path)
        {
            var context = new ScriptingAppDomainContext(user, path, _signalsFolderPath);

            try
            {
                var signalBase = context.CreateSignal();
                if (signalBase != null)
                {
                    var signalList = new List <Signal>();
                    var signal     = new Signal
                    {
                        Name       = path,
                        ID         = signalBase.ID,
                        State      = signalBase.State,
                        Parameters = signalBase.GetParameters(),
                        Selections = signalBase.Selections
                    };

                    signalList.Add(signal);

                    lock (_userSignals)
                        _userSignals.Add(user, signalList);

                    _signalStore.AddEntity(Path.Combine(_signalsFolderPath, user, path, signalBase.Name + FileExtensions.SIGNAL_CONFIG), signal);
                }
            }
            catch (Exception ex)
            {
                Logger.Error("Failed to create new signal", ex);
            }
            finally
            {
                try
                {
                    context.Dispose();
                }
                catch (Exception ex)
                {
                    Logger.Error("Failed to dispose signal context", ex);
                }
            }
        }
Beispiel #4
0
        private string ValidateAndAddSignalToList(string login, string path)
        {
            try
            {
                lock (_userSignals)
                {
                    if (_userSignals.TryGetValue(login, out var signals))
                    {
                        var signalToRemove = signals.FirstOrDefault(i => i.Name == path);
                        if (signalToRemove != null)
                        {
                            signals.Remove(signalToRemove);
                        }
                    }
                }

                var context = new ScriptingAppDomainContext(login, path, _signalsFolderPath);
                try
                {
                    var signal = context.CreateSignal();
                    if (signal != null)
                    {
                        lock (_userSignals)
                        {
                            if (!_userSignals.ContainsKey(login))
                            {
                                _userSignals.Add(login, new List <Signal>());
                            }

                            _userSignals[login].Add(new Signal
                            {
                                Name       = path,
                                ID         = signal.ID,
                                State      = signal.State,
                                Parameters = signal.GetParameters(),
                                Selections = signal.Selections
                            });
                        }
                    }
                }
                catch (Exception ex)
                {
                    Logger.Error("Failed to create new signal", ex);
                    return("Failed to create signal: " + path);
                }
                finally
                {
                    try { context.Dispose(); }
                    catch (Exception ex) { Logger.Error("Failed to dispose signal context", ex); }

                    GC.Collect();
                    GC.WaitForPendingFinalizers();
                    GC.Collect();
                }


                return(string.Empty);
            }
            catch (Exception ex)
            {
                Logger.Error("Failed to validate/create user signal", ex);
                return(ex.Message);
            }
        }