void SaveUpdatedPrefab(ScriptedObject so){ so.SaveToXML(so.XMLName); so.SaveToPrefab(); }
void SaveRole(ScriptedObject role){ role.SaveToXML(role.XMLName); // update the prefab too! GameObject vup = PrefabUtility.FindValidUploadPrefabInstanceRoot(role.gameObject); // Debug.Log (po.ToString()+pp.ToString()+pr.ToString()+rgo.ToString()+vup.ToString()); if ( vup != null){ PrefabUtility.ReplacePrefab (vup, PrefabUtility.GetPrefabParent(vup), ReplacePrefabOptions.ConnectToPrefab); // GetPrefabObject crashed unity editor... } // PrefabUtility.ReplacePrefab (role.gameObject, // PrefabUtility.GetPrefabParent(role.gameObject), // ReplacePrefabOptions.ConnectToPrefab); // GetPrefabObject crashed unity editor... }