Beispiel #1
0
 private void Awake()
 {
     list = new ReorderableList(serializedObject, serializedObject.FindProperty("MyClass1List"), true, true, true, true);
     list.elementHeightCallback = (int index) =>
     {
         SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index);
         return(element.FindPropertyRelative("elementHeight").floatValue);
     };
     list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
     {
         float indent = 10;
         rect.x     += indent;
         rect.width -= indent;
         rect.y     += 2;
         EditorGUI.PropertyField(rect, serializedObject.FindProperty("MyClass1List").GetArrayElementAtIndex(index), true);
     };
     list.drawHeaderCallback = (Rect rect) =>
     {
         EditorGUI.LabelField(rect, "MyClass1 List");
     };
     list.onRemoveCallback = (ReorderableList l) =>
     {
         ScriptableObj o = (ScriptableObj)l.serializedProperty.serializedObject.targetObject;
         o.MyClass1List.RemoveAt(l.index);
     };
     list.onAddCallback = (ReorderableList l) =>
     {
         ScriptableObj o = (ScriptableObj)l.serializedProperty.serializedObject.targetObject;
         o.MyClass1List.Add(new MyClass1());
     };
 }
Beispiel #2
0
    protected void DrawSliderBar(ScriptableObj[] prop)
    {
        foreach (ScriptableObj p in prop)
        {
            if (GUILayout.Button(p.HerosName))
            {
                selectedPropertyPach = p.HerosName;
            }
        }

        if (!string.IsNullOrEmpty(selectedPropertyPach))
        {
            selectedProperty = selectedPropertyPach;
        }

        if (GUILayout.Button("new hero"))
        {
            ScriptableObj    newHero       = ScriptableObject.CreateInstance <ScriptableObj>();
            CreateHeroWindow newHeroWindow = GetWindow <CreateHeroWindow>("New Hero");
            newHeroWindow.newHero = newHero;
        }
    }