// Peche dialogue PsychicNode2 Before Action
 public void UpdateMelba()
 {
     Script_Names.UpdateMelba();
 }
    // ------------------------------------------------------------------
    // Full Art Actions

    public void UpdateNamesInLetter()
    {
        Script_Names.UpdateMelba();
        Script_Names.UpdatePeche();
        Script_Names.UpdateUrsie();
    }