Beispiel #1
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action   = thread.rs().Action.At(Span);
            var charList = new List <CharacterNode>();
            var cast     = thread.rs().Cast;

            if (Exist1)
            {
                if (AstNode1 is CharacterNode)
                {
                    charList.Add(AstNode1 as CharacterNode);
                }
                else
                {
                    (AstNode1 as CharacterListNode).Fill(charList);
                }

                foreach (var chr in charList)
                {
                    var name   = chr.ToString();
                    var person = cast[name];
                    action.Invoke(action.Base(), "ExitScene", Location.Line, person);
                    Context.ActiveCharacters.Remove(chr);
                }
            }
            else
            {
                action.Invoke(action.Base(), "ExitSceneAll", Location.Line);
                Context.ActiveCharacters.Clear();
            }

            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #2
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);
            var name   = AstNode1.ToString(thread);

            action[name] = action.Base().Invoke("InitializeCharacter", Location.Line, name);
            thread.rs().Cast.Add(name, action[name]);
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #3
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action;
            var person = thread.rs().Cast[AstNode1.ToString()];

            action.At(Span).Invoke(action.Base(), "Activate", Location.Line, person);
            AstNode2.Evaluate(thread);
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #4
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);
            var cast   = thread.rs().Cast;

            if (AstNode1 is CharacterNode)
            {
                return((Operand)cast[String1].Property("Value"));
            }
            else if (AstNode1 is ConstantNode)
            {
                return(AstNode1.Evaluate(thread));
            }
            else if (AstNode1 is PronounNode)
            {
                return(action.Base().Invoke("ValueOf", Location.Line, AstNode1.Evaluate(thread) as Operand));
            }
            else if (AstNode1 is BinaryOperatorNode)
            {
                var operand1 = AstNode2.Evaluate(thread) as Operand;
                var operand2 = AstNode3.Evaluate(thread) as Operand;

                // THis is ugly; I apologize
                var term = Child1.ChildNodes[0].Term.Name;
                if (term == "the difference between")
                {
                    return(operand1 - operand2);
                }
                else if (term == "the product of")
                {
                    return(operand1 * operand2);
                }
                else if (term == "the quotient between")
                {
                    return(operand1 / operand2);
                }
                else if (term == "the remainder of the quotient between")
                {
                    return(operand1 % operand2);
                }
                else if (term == "the sum of")
                {
                    return(operand1 + operand2);
                }
            }
            else if (AstNode1 is UnaryOperatorNode)
            {
                return(action.Base().Invoke(AstNode1.Evaluate(thread) as String, Location.Line, AstNode2.Evaluate(thread) as Operand));
            }
            else
            {
                // error
            }
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #5
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);

            action.Invoke(action.Base(), "Pop", Location.Line);
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #6
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);

            if (AstNode1 is OpenYourNode)
            {
                if (String2 == "heart (Keyword)")
                {
                    action.Invoke(action.Base(), "IntOutput", Location.Line);
                }
                else  // Open Your Mind
                {
                    action.Invoke(action.Base(), "CharInput", Location.Line);
                }
            }
            else if (String1 == "speak")
            {
                action.Invoke(action.Base(), "CharOutput", Location.Line);
            }
            else if (String1 == "listen to")
            {
                action.Invoke(action.Base(), "IntInput", Location.Line);
            }
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #7
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);
            var cond   = action.Base().Property("Comp1") == action.Base().Property("Comp2");

            return(cond);
        }
Beispiel #8
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        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            Context.CurrentScene = Context.CurrentAct + "_" + scenenumber;

            thread.rs().Action.At(Span).Label(Context.CurrentScene);
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #9
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        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);

            action.Invoke(action.Base(), "Push", Location.Line, AstNode2.Evaluate(thread) as Operand);
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #10
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        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            Context.CurrentAct = actnumber;
            thread.rs().Action.At(Span).Label(actnumber);


            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #11
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);

            action.Assign(action.Base().Property("Comp1"), AstNode2.Evaluate(thread) as Operand);
            action.Assign(action.Base().Property("Comp2"), AstNode4.Evaluate(thread) as Operand);
            action.Assign(action.Base().Property("TruthFlag"), AstNode3.Evaluate(thread) as Operand);

            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #12
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        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var cn = TreeNode.ChildNodes;

            if (Child1.AstNode is CharacterListNode)
            {
                cn = Child1.ChildNodes;
            }
            var action = thread.rs().Action;

            foreach (var ch in cn)
            {
                var name   = ch.AstNode.ToString();
                var person = thread.rs().Cast[name];
                action.At(Span).Invoke(action.Base(), "EnterScene", Location.Line, person);
                Context.ActiveCharacters.Add(ch.AstNode as CharacterNode);
            }
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #13
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);

            if (AstNode1 is NegativeComparativeNode)
            {
                return(action.Base().Property("Comp1") < action.Base().Property("Comp2"));
            }
            else  // PositiveComparativeNode
            {
                return(action.Base().Property("Comp1") > action.Base().Property("Comp2"));
            }
        }
Beispiel #14
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        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);

            if (Child1.Term.Name == "if so")
            {
                return(action.Base().Property("TruthFlag"));
            }
            else// if not
            {
                return(!action.Base().Property("TruthFlag"));
            }
        }
Beispiel #15
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        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            var action = thread.rs().Action.At(Span);

            if (AstNode1 is FirstPersonNode || AstNode1 is FirstPersonReflexiveNode)
            {
                return(action.Base().Property("FirstPerson"));
            }
            else if (AstNode1 is SecondPersonNode || AstNode1 is SecondPersonReflexiveNode)
            {
                return(action.Base().Property("SecondPerson"));
            }
            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #16
0
        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            if (AstNode1 is UnconditionalSentenceNode)
            {
                AstNode1.Evaluate(thread);
            }
            else
            {
                var action = thread.rs().Action.At(Span);
                action.If(AstNode1.Evaluate(thread) as Operand);
                AstNode2.Evaluate(thread);
                action.End();
            }

            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #17
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        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            string label;

            if (AstNode2 is SceneRomanNode)
            {
                label = Context.CurrentAct + "_" + AstNode2.ToString(thread).str2varname();
            }
            else
            {
                label = AstNode2.ToString(thread).str2varname();
            }

            thread.rs().Action.At(Span).Goto(label);

            return(base.ReallyDoEvaluate(thread));
        }
Beispiel #18
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        protected override object ReallyDoEvaluate(ScriptThread thread)
        {
            if (AstNode1 is SecondPersonNode)
            {
                var action = thread.rs().Action.At(Span);
                if (AstNode2 is BeNode)
                {
                    if (AstNode3 is ConstantNode)
                    {
                        action.Invoke(action.Base(), "Assign", Location.Line, AstNode3.Evaluate(thread) as Operand);
                    }
                    else    // SECOND_PERSON BE Equality Value StatementSymbol
                    {
                        action.Invoke(action.Base(), "Assign", Location.Line, AstNode4.Evaluate(thread) as Operand);
                    }
                }
                else if (AstNode2 is UnarticulatedConstantNode)
                {
                    action.Invoke(action.Base(), "Assign", Location.Line, AstNode2.Evaluate(thread) as Operand);
                }
            }

            return(base.ReallyDoEvaluate(thread));
        }