void ListPlayers()
 {
     if (PhotonNetwork.InRoom)
     {
         for (int i = 0; i < PhotonNetwork.PlayerList.Length; i++)
         {
             GameObject          tempNickNameObject = Instantiate(playerListingPrefab, playersPanel);
             ScriptPlayerListing spl = tempNickNameObject.GetComponent <ScriptPlayerListing>();
             string nickname         = RemoveIdFromNickname(PhotonNetwork.PlayerList[i].NickName);
             spl.text_Nickname.text = nickname;
         }
     }
 }
 void ListPlayers()
 {
     if (PhotonNetwork.InRoom)
     {
         for (int i = 0; i < PhotonNetwork.PlayerList.Length; i++)
         {
             GameObject          tempNickNameObject = Instantiate(playerListingPrefab, playersPanel);
             ScriptPlayerListing spl = tempNickNameObject.GetComponent <ScriptPlayerListing>();
             string nickname         = PhotonNetwork.PlayerList[i].NickName;
             string cleanedNickname  = Tools.RemoveIdFromNickname(nickname);
             spl.text_Nickname.text = cleanedNickname;
             int index = TeamManager.single_TM.GetTeamIndex(nickname);
             if (index >= 0)
             {
                 spl.img.color = TeamManager.single_TM.teams[index].teamColor;
             }
         }
     }
 }
Beispiel #3
0
 private void Awake()
 {
     splSingle = this;
 }