Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        scriptGameMaster = GameObject.Find("ControllerGame").GetComponent <ScriptGameMaster>();

        layerMask = 1 << activeLayer;

        //lineRenderer = GetComponent<LineRenderer>();

        if (Random.value >= 0.5)
        {
            oscillationMode = OscillationMode.Ascending;
        }
        else
        {
            oscillationMode = OscillationMode.Descending;
        }

        currentAngle = (int)Mathf.Floor(Random.value * (finishAngle - startAngle) - finishAngle);

        if (scriptCharacterSheet == scriptGameMaster.selectedSheet)
        {
            playerKeyCode = KeyCode.Q;
        }
        else if (scriptCharacterSheet == scriptGameMaster.opposingSheet)
        {
            playerKeyCode = KeyCode.P;
        }
        else
        {
            Debug.Log("Invalid Player");
        }
    }
Beispiel #2
0
 void Awake()
 {
     _instance = this;
 }