Beispiel #1
0
    private void ChangeDistanciaPosition()
    {
        Camera           camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
        ScriptFixedRatio fixed_ratio = camera.GetComponent <ScriptFixedRatio>();
        float            x = Screen.width; float y = Screen.height;
        float            percentage_of_x = camera.rect.x; float percentage_of_y = camera.rect.y;

        float extra_position_x = x * percentage_of_x; float extra_position_y = y * percentage_of_y;

        extra_position_y *= -1;

        Vector3 new_position = GetComponent <RectTransform>().position;

        new_position.x += extra_position_x;
        new_position.y += extra_position_y;
        GetComponent <RectTransform>().position = new_position;
    }
    // Use this for initialization
    void Start()
    {
        Camera           camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
        RectTransform    rect_transform = GetComponent <RectTransform>();
        ScriptFixedRatio fixed_ratio = camera.GetComponent <ScriptFixedRatio>();
        float            x = Screen.width; float y = Screen.height;
        float            x_adjustment = x / (rect_transform.rect.width);
        float            y_adjustment = y / (rect_transform.rect.height);

        float scaleheight = fixed_ratio.getScaleHeight();

        if (scaleheight > 1.0f)
        {
            x_adjustment *= scaleheight;
        }
        if (scaleheight < 1.0f)
        {
            y_adjustment *= scaleheight;
        }

        rect_transform.localScale = new Vector3(rect_transform.localScale.x * x_adjustment,
                                                rect_transform.localScale.y * y_adjustment, rect_transform.localScale.z);
    }