Beispiel #1
0
 /// <summary>
 /// This is called when the game should draw itself.
 /// </summary>
 /// <param name="i_GameTime">Provides a snapshot of timing values.</param>
 protected override void Draw(GameTime i_GameTime)
 {
     GraphicsDevice.Clear(Color.CornflowerBlue);
     m_screensManager.Draw(i_GameTime);
 }