Beispiel #1
0
        private void btnAddNode_Click(object sender, EventArgs e)
        {
            var curTreeNode = SceneTree.SelectedNode;
            var nodeList    = curTreeNode.FullPath.Split('.');

            switch (nodeList.Length)
            {
            case 1:
                var name = 1;
                if (FileManager.ConfigMgr.CreateNewHurdle(name))
                {
                    curTreeNode.Nodes.Add(name.ToString());
                }
                else
                {
                    MessageBox.Show("关卡id已存在d(╯﹏╰)b", "创建失败");
                }
                break;

            case 2:
                var playsceneid = 1;
                var res         = FileManager.ConfigMgr.CreateNewScreenplay(DataCenter.curHurdleId, playsceneid);
                if (res)
                {
                    ScreenplayTreeNode nodeSceneplay = new ScreenplayTreeNode(playsceneid, DataCenter.curHurdleId);
                    curTreeNode.Nodes.Add(nodeSceneplay);
                }
                else
                {
                    MessageBox.Show("剧情id创建失败⊙︿⊙", "创建失败");
                }
                break;

            case 3:
                if (FileManager.ConfigMgr.GetSceenplayReferenceList(DataCenter.curScreenplayId).Count > 1)
                {
                    var ret = MessageBox.Show("该剧情有多个关卡引用,添加会影响其他关卡的该剧情信息\n是否继续?((‵□′))", "有多个引用", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
                    switch (ret)
                    {
                    case DialogResult.No:
                        return;
                    }
                }
                FileManager.ContentMgr.CreateNewAction(DataCenter.curScreenplayId);
                break;

            default:
                MessageBox.Show("该节点不能创建子节点(─.─|||)");
                break;
            }
        }
Beispiel #2
0
        private void CreateHurdleTree(TreeNode node, int hurdle_id)
        {
            var hurdleList = FileManager.ConfigMgr.GetContList(hurdle_id);

            foreach (var hurdle in hurdleList.Values)
            {
                var sceneplay_id = hurdle.SceneplayID;
                ScreenplayTreeNode nodeSceneplay = new ScreenplayTreeNode(sceneplay_id, hurdle_id);
                node.Nodes.Add(nodeSceneplay);
                if (hurdle_id == DataCenter.curHurdleId && sceneplay_id == DataCenter.curScreenplayId && -1 == DataCenter.curFuncIndex)
                {
                    SceneTree.SelectedNode = nodeSceneplay;
                }
                nodeSceneplay.CreateSceneplayTree(sceneplay_id, hurdle_id);
                //CreateSceneplayTree(nodeSceneplay, sceneplay_id, hurdle_id);
            }
        }