// This happens every minute
        private void oneMinuteTimer_Tick(object sender, EventArgs e)
        {
            // Try to turn on the screen if there is an alarm. This must be performed on the UI thread
            if (mPublicDisplayControl == null && mExistentAlarm)
            {
                ScreenPower.TurnOn(this);
            }

            // Turn on/off the public screen at defined hours
            if (mPublicDisplayControl != null && !mExistentAlarm)
            {
                var now = DateTime.Now.TimeOfDay;
                if (Math.Abs((now - AicSettings.Global.PublicDisplayTurnScreenOnTime).TotalMinutes) < 1)
                {
                    mPublicDisplayControl.TurnOn();
                }
                else if (Math.Abs((now - AicSettings.Global.PublicDisplayTurnScreenOffTime).TotalMinutes) < 1)
                {
                    mPublicDisplayControl.TurnOff();
                }
            }

            // Check system in background
            if (!mCheckSystemWorker.IsBusy)
            {
                mCheckSystemWorker.RunWorkerAsync();
            }
        }
        // Removes, updates, and adds alarms
        private void RefreshAlarms(ICollection <Alarm> alarms)
        {
            // Show that several concurrent alarms exist
            AlarmGrid.Visibility      = Visibility.Visible;
            NoAlarmPnl.Visibility     = Visibility.Hidden;
            InfoCenterCtrl.Visibility = Visibility.Hidden;
            InfoCenterCtrl.Stop();
            MultiAlarmGrid.Visibility = alarms.Count > 1 ? Visibility.Visible : Visibility.Collapsed;

            // Remove finished alarms, refresh existing alarms, show new alarms
            var removeIds             = mAlarmId2Ctrl.Keys.Except(alarms.Select(a => a.Id)).ToList();
            int numberOfRemovedAlarms = RemoveAlarms(removeIds);

            UpdateAlarms(alarms);
            var newAlarms = AddAlarms(alarms);

            // Ensure that an alarm is shown
            if (newAlarms.Count == 0 && numberOfRemovedAlarms > 0)
            {
                ShowNextAlarm();
            }

            #region Turn screen on, bring window to front, play sound

            if (newAlarms.Count > 0)
            {
                // Turn on screen
                try
                {
                    if (mPublicDisplayControl != null)
                    {
                        mPublicDisplayControl.TurnOn();
                    }
                    else
                    {
                        // Stop turning off screen
                        if (mTurnScreenOffTimer != null)
                        {
                            mTurnScreenOffTimer.Stop();
                        }
                        ScreenPower.TurnOn(this);
                    }
                }
                catch (Exception ex)
                {
                    Log.GetInstance().LogError("Error in turning on screen.", ex);
                }

                // Bring the AIC window to front
                ShowAndActivate();

                // Play a sound
                if (!Starting)
                {
                    try
                    {
                        mSoundHelper.Alarm = newAlarms.Last();

                        if (AicSettings.Global.PlayAlarmSound && !AicSettings.Global.PlayAnnouncement)
                        {
                            mSoundHelper.PlayAlarmSound();
                        }
                        else if (AicSettings.Global.PlayAnnouncement)
                        {
                            mSoundHelper.PlaySequence(AicSettings.Global.PlayAlarmSound, AicSettings.Global.AnnouncementIntervals);
                        }
                    }
                    catch (Exception ex)
                    {
                        Log.GetInstance().LogError("Could not play sound.", ex);
                    }
                }
            }

            #endregion
        }