void OnPointerUp(ScreenJoystick joystick) { Debug.Log("OnPointerUp"); if (joystick.IsValidDrag) { if (_focusedUnit.CurrentSelectedWeapon && !_focusedUnit.CurrentSelectedWeapon.Info.Automatic) { _focusedUnit.Fire(joystick.WorldActualDisplacement); } } }
void OnPointerUp(ScreenJoystick joystick) { Debug.Log("OnPointerUp"); if (joystick.IsValidDrag) { if (_focusedUnit.CurrentSelectedWeapon && !_focusedUnit.CurrentSelectedWeapon.Info.Automatic) { _focusedUnit.Fire(joystick.WorldActualDisplacement); } } }
public void Init(Unit unit, Camera controlCamera, JoystickFeedbackGizmo feedbackGizmo, StraightWeaponGizmo straightWeaponGizmo) { _focusedUnit = unit; _feedbackGizmo = feedbackGizmo; _joystick = GetComponent <ScreenJoystick>(); _joystick.Init(controlCamera); _joystick.GetWorldDragStartPointMethod = () => unit.Position; _joystick.OnPointerStayEvent = OnPointerStay; _joystick.OnPointerUpEvent = OnPointerUp; _feedbackGizmo.Init(_joystick, unit.transform); straightWeaponGizmo.Init(_joystick, _focusedUnit); }
public void Init(Unit unit, Camera controlCamera, JoystickFeedbackGizmo feedbackGizmo) { _focusedUnit = unit; _feedbackGizmo = feedbackGizmo; _joystick = GetComponent<ScreenJoystick>(); _joystick.Init(controlCamera); _joystick.GetWorldDragStartPointMethod = () => unit.Position; _joystick.OnPointerDownEvent = OnPointerDown; _joystick.OnPointerStayEvent = OnPointerStay; _joystick.OnPointerUpEvent = OnPointerUp; _feedbackGizmo.Init(_joystick, unit.transform); }
void OnPointerStay(ScreenJoystick joystick) { var worldAimingDisplacement = joystick.WorldAimingDisplacement; if (worldAimingDisplacement != Vector3.zero) _focusedUnit.transform.forward = worldAimingDisplacement; if (joystick.State == ScreenJoystick.StateEnum.ValidDragging) { if (_focusedUnit.CurrentSelectedWeapon && _focusedUnit.CurrentSelectedWeapon.Info.Automatic) { _focusedUnit.Fire(joystick.WorldActualDisplacement); } } }
void OnPointerUp(ScreenJoystick joystick) { Debug.Log("OnPointerUp"); if (joystick.IsValidDrag) { var index = PickupSelectedSite(joystick.WorldActualDisplacement); if (index >= 0) { var site = SortArray[index].GetBunkerSite(BattleEngine.Instance.BunkerList); _focusedUnit.SetDestination(site); } } }
void OnPointerStay(ScreenJoystick joystick) { var worldAimingDisplacement = joystick.WorldAimingDisplacement; if (worldAimingDisplacement != Vector3.zero) { _focusedUnit.transform.forward = worldAimingDisplacement; } if (joystick.State == ScreenJoystick.StateEnum.ValidDragging) { if (_focusedUnit.CurrentSelectedWeapon && _focusedUnit.CurrentSelectedWeapon.Info.Automatic) { _focusedUnit.Fire(joystick.WorldActualDisplacement); } } }
void OnPointerDown(ScreenJoystick joystick) { Debug.Log("OnPointerDown"); _lastHighlightSite = null; SortNearbySites(); var allBunkerList = BattleEngine.Instance.BunkerList; foreach (var bunker in allBunkerList) { bunker.Gizmo.HideAndDehighlightAllSiteButtons(); } for (int i = 0; i < SortedCount; i++) { var e = SortArray[i]; allBunkerList[e.BunkerIndex].Gizmo.ShowHideSiteButton(e.SiteIndex, true); } }
void OnPointerStay(ScreenJoystick joystick) { if (joystick.IsValidDrag) { //肯定已经SortNearbySites()过了。当然如果在移动中,可能需要重新计算 var index = PickupSelectedSite(joystick.WorldActualDisplacement); if (index >= 0) { var site = SortArray[index].GetBunkerSite(BattleEngine.Instance.BunkerList); if (site != _lastHighlightSite) { var allBunkerList = BattleEngine.Instance.BunkerList; for (int i = 0; i < SortedCount; i++) { var e = SortArray[i]; allBunkerList[e.BunkerIndex].Gizmo.HighlightAllSiteButtons(false); } _lastHighlightSite = site; var gizmo = site.Bunker.Gizmo; gizmo.HighlightSiteButton(site.ID, true); } } } else { if (_lastHighlightSite) { var allBunkerList = BattleEngine.Instance.BunkerList; for (int i = 0; i < SortedCount; i++) { var e = SortArray[i]; allBunkerList[e.BunkerIndex].Gizmo.HighlightAllSiteButtons(false); } _lastHighlightSite = null; } } }
public void Init(ScreenJoystick joystick, Unit unit) { Joystick = joystick; _focusUnit = unit; }
public void Init(ScreenJoystick joystick, Transform centerObject) { Joystick = joystick; CenterObject = centerObject; }
void OnPointerUp(ScreenJoystick joystick) { Debug.Log("OnPointerUp"); if (joystick.IsValidDrag) { var index = PickupSelectedSite(joystick.WorldActualDisplacement); if (index >= 0) { var site = SortArray[index].GetBunkerSite(BattleEngine.Instance.BunkerList); _focusedUnit.SetDestination(site); } } }
void OnPointerStay(ScreenJoystick joystick) { if (joystick.IsValidDrag) { //肯定已经SortNearbySites()过了。当然如果在移动中,可能需要重新计算 var index = PickupSelectedSite(joystick.WorldActualDisplacement); if (index >= 0) { var site = SortArray[index].GetBunkerSite(BattleEngine.Instance.BunkerList); if (site != _lastHighlightSite) { var allBunkerList = BattleEngine.Instance.BunkerList; for (int i = 0; i < SortedCount; i++) { var e = SortArray[i]; allBunkerList[e.BunkerIndex].Gizmo.HighlightAllSiteButtons(false); } _lastHighlightSite = site; var gizmo = site.Bunker.Gizmo; gizmo.HighlightSiteButton(site.ID, true); } } } else { if (_lastHighlightSite) { var allBunkerList = BattleEngine.Instance.BunkerList; for (int i = 0; i < SortedCount; i++) { var e = SortArray[i]; allBunkerList[e.BunkerIndex].Gizmo.HighlightAllSiteButtons(false); } _lastHighlightSite = null; } } }
void OnPointerDown(ScreenJoystick joystick) { Debug.Log("OnPointerDown"); _lastHighlightSite = null; SortNearbySites(); var allBunkerList = BattleEngine.Instance.BunkerList; foreach (var bunker in allBunkerList) { bunker.Gizmo.HideAndDehighlightAllSiteButtons(); } for (int i = 0; i < SortedCount; i++) { var e = SortArray[i]; allBunkerList[e.BunkerIndex].Gizmo.ShowHideSiteButton(e.SiteIndex, true); } }
public void Init(ScreenJoystick joystick, Unit unit) { Joystick = joystick; _focusUnit = unit; }