Beispiel #1
0
        public void Start()
        {
            var gameState = new GameState();

            gameState.Player = _playerFactory.CreatePlayer("Bungus", new GamePosition(5, 5, 1, Layer.Blocking));

            var level = _levelFactory.GenerateLevel(1);

            level.AddLevelElement(gameState.Player);

            var testItem1 = _itemFactory.CreateItem("katana", new GamePosition(7, 7, 1, Layer.OnFloor));
            var testItem2 = _itemFactory.CreateItem("katana", new GamePosition(4, 9, 1, Layer.OnFloor));

            level.AddLevelElement(testItem1, Level.AddStyle.Stack);
            level.AddLevelElement(testItem2, Level.AddStyle.Stack);

            var enemy = _enemyFactory.CreateEnemy("Mook", new GamePosition(10, 7, 1, Layer.Blocking), gameState);

            level.AddLevelElement(enemy);

            gameState.Levels[1]    = level;
            gameState.CurrentLevel = level;

            var mainScreen = _screenFactory.GetMainScreen(gameState);

            gameState.CurrentScreen = mainScreen;

            _renderController.Initialise(gameState);

            _eventBus.RegisterEvent("WELCOME");

            Loop(gameState);
        }