Beispiel #1
0
        public static void Send(this ScreenFX effect, Mobile to)
        {
            if (to == null)
            {
                return;
            }

            switch (effect)
            {
            case ScreenFX.FadeOut:
                to.Send(VNScreenFadeOut.Instance);
                break;

            case ScreenFX.FadeIn:
                to.Send(VNScreenFadeIn.Instance);
                break;

            case ScreenFX.LightFlash:
                to.Send(VNScreenLightFlash.Instance);
                break;

            case ScreenFX.FadeInOut:
                to.Send(VNScreenFadeInOut.Instance);
                break;

            case ScreenFX.DarkFlash:
                to.Send(VNScreenDarkFlash.Instance);
                break;
            }
        }
Beispiel #2
0
 void Start()
 {
     m_depth = gameObject.transform.position.z;
     m_fx    = GetComponent <ScreenFX>();
 }