Beispiel #1
0
        public WaterGame()
        {
            _graphics = new GraphicsDeviceManager(this);
            _graphics.PreferredBackBufferWidth       = 1600;
            _graphics.PreferredBackBufferHeight      = 900;
            _graphics.SynchronizeWithVerticalRetrace = false;
            Window.AllowUserResizing = true;
            IsFixedTimeStep          = false;
            //TargetElapsedTime = TimeSpan.FromMilliseconds(8.33);
            _graphics.ApplyChanges();
            Screen = new();
            Screen.RelativePosition   = GraphicsDevice.Viewport.Bounds;
            Window.ClientSizeChanged += Window_ClientSizeChanged;

            gameObjectManager = new(GraphicsDevice);
            Screen.ChangeScreen(new DefaultScreen());
            gameObjectManager.AddObject(Screen);
            Screen.UpdateScreenSize(new(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height));
            Content.RootDirectory = "Content";
            IsMouseVisible        = true;
#if DEBUG
            Screen.AddScreen(new DebugOverlay(gameObjectManager, Screen, Window));
#endif
        }