void DestroyStatic()
 {
     StopAllCoroutines();
     instance = null;
     //Destroy(gameObject);
 }
 void Awake()
 {
     instance  = this;
     objPrefab = Resources.Load <DMM_ScramblerMine>("Prefabs/Projectiles/ScramblerMine");
     objPool   = new Pool <DMM_ScramblerMine>(8, Factory, DMM_ScramblerMine.Initialize, DMM_ScramblerMine.Dispose, true);
 }