public void Initialize(Transform _anchor, Transform _currentLevel) { //Links the anchor to the one in the current level anchor = _anchor; //Sets the parent object tio the current level transform.parent = _currentLevel; //Sets the initial position of the orb to that of thge anchor transform.position = anchor.position; //sets a script reference to the currentLevel CurrentLevel = _currentLevel.gameObject.GetComponent <Scr_Level>(); }
void FindCurrentLevel() { CurrentLevel = FindObjectOfType <Scr_Level>(); }