Beispiel #1
0
        private static bool Prefix(Scp096 __instance)
        {
            var ev = new EnragingEventArgs(__instance, API.Features.Player.Get(__instance.Hub.gameObject));

            Handlers.Scp096.OnEnraging(ev);

            if (!ev.IsAllowed)
            {
                return(false);
            }

            if (__instance.Enraged)
            {
                __instance.AddReset();
            }
            else
            {
                __instance.SetMovementSpeed(12f);
                __instance.SetJumpHeight(10f);
                __instance.PlayerState    = Scp096PlayerState.Enraged;
                __instance.EnrageTimeLeft = __instance.EnrageTime;
            }

            return(false);
        }
Beispiel #2
0
        private static bool Prefix(Scp096 __instance, GameObject target)
        {
            ReferenceHub hub = ReferenceHub.GetHub(target);

            if (!__instance.CanReceiveTargets || hub == null || __instance._targets.Contains(hub))
            {
                return(false);
            }

            if (!__instance._targets.IsEmpty())
            {
                __instance.AddReset();
            }

            __instance._targets.Add(hub);
            __instance.AdjustShield(Instance.Config.EnableCustomScp096Shield
                ? Instance.Config.Scp096Ahp
                : 200);
            return(false);
        }
        public static bool Prefix(Scp096 __instance, GameObject target)
        {
            ReferenceHub hub = ReferenceHub.GetHub(target);

            if (!__instance.CanReceiveTargets || hub == null || __instance._targets.Contains(hub))
            {
                return(false);
            }
            if (!__instance._targets.IsEmpty <ReferenceHub>())
            {
                __instance.AddReset();
            }
            __instance._targets.Add(hub);
            if (CreativeToolbox.ConfigRef.Config.EnableCustomScp096Shield)
            {
                __instance.AdjustShield(CreativeToolbox.ConfigRef.Config.Scp096Ahp);
            }
            else
            {
                __instance.AdjustShield(200);
            }
            return(false);
        }