public async Task <ActionResult <Scouts> > PostScouts(Scouts scouts) { _context.Scouts.Add(scouts); await _context.SaveChangesAsync(); return(CreatedAtAction("GetScouts", new { id = scouts.ScoutId }, scouts)); }
public async Task <IActionResult> PutScouts(int id, Scouts scouts) { if (id != scouts.ScoutId) { return(BadRequest()); } _context.Entry(scouts).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ScoutsExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public Army(Leader leader, Scouts scouts, Spies spies, Logistics logistics, IEnumerable <Squad> squadrons) { Leader = leader; Scouts = scouts; Spies = spies; Logistics = logistics; Squadrons = squadrons; }
public void CreateSoldiers() { s = new Soldier(general); s2 = new Scouts(general); while (_isRunning) { } //!!!!! 必须要手动 UNRegist s.g.rushBHandler -= s.RushBWithP90; s2.g.rushBHandler -= s2.RushBWithKr98k; }
public void LoadSampleData() { if (Scouts.Count() != 0) { return; } Tags.Add(badges[0].Tags[0]); Tags.Add(badges[0].Tags[1]); Tags.Add(badges[1].Tags[0]); Tags.Add(badges[1].Tags[1]); Badges.Add(badges[0]); Badges.Add(badges[1]); Scouts.Add(scouts[0]); Scouts.Add(scouts[1]); //SaveChanges(); }
public bool CreateScout(ScoutCreate model) { var entity = new Scouts() { ScoutId = model.ScoutId, FirstName = model.FirstName, LastName = model.LastName, RegionRecruiting = model.RegionRecruiting, RecruitId = model.RecruitId }; using (var ctx = new ApplicationDbContext()) { ctx.Scouts.Add(entity); return(ctx.SaveChanges() == 1); } }