Beispiel #1
0
 private static void Prefix(pScoutAntennaDetectionSpawnData spawnData, ScoutAntennaDetection __instance)
 {
     if (spawnData.owner.TryGet(out var owner))
     {
         ScoutAntennaSpawnEvent.OnDetectionSpawn?.Invoke(owner, __instance);
     }
 }
 private void OnAntennaSpawn(EnemyAgent agent, ScoutAntennaDetection detection, ScoutAntenna ant)
 {
     ant.m_colorDefault       = NormalColor;
     ant.m_colorDetection     = DetectColor;
     ant.m_moveInTime         = RetractTime.GetAbsValue(ant.m_moveInTime);
     ant.m_moveInTimeDetected = RetractTimeDetected.GetAbsValue(ant.m_moveInTimeDetected);
     ant.m_maxDistance        = Distance.GetAbsValue(ant.m_maxDistance);
     ant.m_stepDistance       = StepDistance.GetAbsValue(ant.m_stepDistance);
 }
 private void OnDetectionSpawn(EnemyAgent agent, ScoutAntennaDetection detection)
 {
     detection.m_tendrilCount     = TendrilCount.GetAbsValue(detection.m_tendrilCount);
     detection.m_dirAngOffset     = TendrilAngleOffset;
     detection.m_dirAngStep       = TendrilStepAngle.GetAbsValue(detection.m_dirAngStep);
     detection.m_dirAngSpread_Min = TendrilMinYSpread.GetAbsValue(detection.m_dirAngSpread_Min);
     detection.m_dirAngSpread_Max = TendrilMaxYSpread.GetAbsValue(detection.m_dirAngSpread_Max);
     detection.m_timerWaitOut     = TendrilOutTimer.GetAbsValue(detection.m_timerWaitOut);
 }
        private void SpawnTendrils(Vector3 pos, Vector3 dir)
        {
            ScoutAntennaDetection scout = new ScoutAntennaDetection();

            try
            {
                scout.SpawnTendrils(Vector3.zero, Vector3.zero);
            } catch
            {
            }

            var          m_myAntennaPrefab = UnityEngine.Object.Instantiate <GameObject>(ScoutAntennaDetection.s_antennaePrefab);
            MeshRenderer component         = m_myAntennaPrefab.GetComponent <MeshRenderer>();
            var          m_antennaMaterial = component.material;
        }
Beispiel #5
0
 private static void Postfix(ScoutAntennaDetection detection, ScoutAntenna __instance)
 {
     ScoutAntennaSpawnEvent.OnAntennaSpawn?.Invoke(detection.m_owner, detection, __instance);
 }