Beispiel #1
0
 void Drop()
 {
     foreach (var brick in placedBricks)
     {
         brick.TogglePhysics(true);
     }
     scorer.Drop(placedBricks);
     tripod.Follow(placedBricks, new Vector3(0, -2, -10));
     controls.gameObject.SetActive(false);
     remaining.enabled = false;
     // TODO: maybe add an exploder brick on impact?
     onDrop.Invoke();
 }