public void EndRound() { isRoundActive = false; player.StopTimer(); scoreTracker.AddToTotalQuestion(); questionDisplay.SetActive(false); roundEndDisplay.SetActive(true); //Change this to display a panel depending on the answer. if (playerScore >= 3) //give them the ticket. { wallBlock.SetActive(false); } else { audio.clip = RoundLost; audio.Play(); questionTrigger.SetActive(true); } }