public void ShowInformation(Sprite character, string name, int level, ScoreTrack score)
    {
        characterImage.sprite = character;
        nameShow.text         = "Name: " + name;
        //levelShow.text = "LV: " + level;

        scoreTrack = score;
        SetScore();
        TotalScore.text = "TotalScore :" + score.CalculateScoreValue();
    }
Beispiel #2
0
    public PlayerSavedInfo(string uid, string name, string job, ScoreTrack score, string gameSession)
    {
        playerUid        = uid;
        this.name        = name;
        this.job         = job;
        this.score       = score;
        this.gameSession = gameSession;

        itemOwned    = new List <KeyValueSerializable <int, int> >();
        acuiredSkill = new List <KeyValueSerializable <int, int> >();
    }
    // Use this for initialization
    void Start()
    {
        canvas = GameObject.FindWithTag("canvas");
        sc     = canvas.GetComponent <ScoreTrack>();

        blueGoalie   = GameObject.FindWithTag("blueGoalie");
        redGoalie    = GameObject.FindWithTag("redGoalie");
        bluePlayer   = GameObject.FindWithTag("bluePlayer");
        redPlayer    = GameObject.FindWithTag("redPlayer");
        blueDefender = GameObject.FindWithTag("blueDefender");
        redDefender  = GameObject.FindWithTag("redDefender");

        redScore  = GameObject.FindWithTag("redPart").GetComponent <ParticleSystem>();
        blueScore = GameObject.FindWithTag("bluePart").GetComponent <ParticleSystem>();
    }
        /// <summary>
        /// The create.
        /// </summary>
        /// <param name="sequence">
        /// The sequence.
        /// </param>
        /// <param name="sequenceStream">
        /// The sequence stream.
        /// </param>
        /// <exception cref="Exception">
        /// Thrown if congeneric tracks count not equals 1 (track is not monophonic).
        /// </exception>
        public void Create(CommonSequence sequence, Stream sequenceStream)
        {
            string stringSequence = FileHelper.ReadSequenceFromStream(sequenceStream);
            var    doc            = new XmlDocument();

            doc.LoadXml(stringSequence);

            var parser = new MusicXmlParser();

            parser.Execute(doc);
            ScoreTrack tempTrack = parser.ScoreModel;

            if (tempTrack.CongenericScoreTracks.Count != 1)
            {
                throw new Exception("Track contains more then one or zero congeneric score tracks (parts).");
            }

            MatterRepository.CreateOrExtractExistingMatterForSequence(sequence);

            BaseChain notesSequence = ConvertCongenericScoreTrackToNotesBaseChain(tempTrack.CongenericScoreTracks[0]);

            long[] notesAlphabet = ElementRepository.GetOrCreateNotesInDb(notesSequence.Alphabet);
            sequence.Notation = Notation.Notes;
            Create(sequence, notesAlphabet, notesSequence.Building);

            BaseChain measuresSequence = ConvertCongenericScoreTrackToMeasuresBaseChain(tempTrack.CongenericScoreTracks[0]);

            long[] measuresAlphabet = MeasureRepository.GetOrCreateMeasuresInDb(measuresSequence.Alphabet);
            sequence.Notation = Notation.Measures;
            sequence.Id       = default;
            Create(sequence, measuresAlphabet, measuresSequence.Building);

            sequence.Notation = Notation.FormalMotifs;
            var pauseTreatments = EnumExtensions.ToArray <PauseTreatment>().Where(pt => pt != PauseTreatment.NotApplicable);

            foreach (PauseTreatment pauseTreatment in pauseTreatments)
            {
                BaseChain fmotifsSequence = ConvertCongenericScoreTrackToFormalMotifsBaseChain(tempTrack.CongenericScoreTracks[0], pauseTreatment, false);
                long[]    fmotifsAlphabet = FmotifRepository.GetOrCreateFmotifsInDb(fmotifsSequence.Alphabet);
                sequence.Id = default;
                Create(sequence, fmotifsAlphabet, fmotifsSequence.Building, pauseTreatment, false);

                fmotifsSequence = ConvertCongenericScoreTrackToFormalMotifsBaseChain(tempTrack.CongenericScoreTracks[0], pauseTreatment, true);
                fmotifsAlphabet = FmotifRepository.GetOrCreateFmotifsInDb(fmotifsSequence.Alphabet);
                sequence.Id     = default;
                Create(sequence, fmotifsAlphabet, fmotifsSequence.Building, pauseTreatment, true);
            }
        }
Beispiel #5
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 public void resetScore()
 {
     scoreTrack = new ScoreTrack(0);
 }