Beispiel #1
0
        internal static void SubmitWord()
        {
            string s = GetCurrentWord().ToLower();

            if (EngLetterScoring.IsWord(s))
            {
                ScoreStats ss = RecordWordScore();
                RemoveWordAndReplaceTiles();

                Deselect(null);
                boardScript.ResetSubmitButton();

                bool gameOver = ProcessLetters();
                if (gameOver)
                {
                    RemoveGameBoard();

                    //SaveStats();
                    Resume = false;
                    boardScript.EndGanme();

                    //ResetSavedGame();
                }
                else
                {
                    if (ss.MannaScore > 0)
                    {
                        //ScoreFlash.Foreground = WordWarLogic.GetFortuneColor(WordWarLogic.ScoreWord());
                        //ScoreFlash.Text = "Manna +" + ss.MannaScore;
                        //await BeginAsync(ScoreMotionSmall);
                    }

                    if (ss.bonus > 0)
                    {
                        //ScoreFlash.Foreground = WordWarLogic.GetFortuneColor(WordWarLogic.ScoreWord());
                        //ScoreFlash.Text = "Bonus +" + ss.bonus;
                        //await BeginAsync(ScoreMotionSmall);
                    }

                    if (ss.si != null)
                    {
                        boardScript.ShowMsg("Nice word, you've earned a " + ss.si.FriendlyName + " spell.");
                    }

                    TurnOver();

                    if (CheckNextLevel(totalScore))
                    {
                        boardScript.LevelSound();
                        string levelmsg = "Welcom to Level " + CurrentLevel.ToString() + "\n\n";
                        if (Spells.HasSpells())
                        {
                            levelmsg += "You have new spells";
                        }

                        boardScript.ShowMsg(levelmsg);
                    }


                    boardScript.ScoreWordSound();
                }
            }
            else
            {
                Deselect(null);

                //CurrentWord.Text = "Not a known word.  Try again";
            }
        }
Beispiel #2
0
        internal static ScoreStats RecordWordScore()
        {
            ScoreStats ss = new ScoreStats();

            int wordTotal = ScoreWord();

            //HistoryList.Items.Insert(0, GetWordTally());
            boardScript.AddHistory(GetCurrentWord() + " " + GetWordTally());

            totalScore += wordTotal;
            if (wordTotal > HighScoreWordValue)
            {
                HighScoreWordValue = wordTotal;
                HighScoreWord      = GetCurrentWord();
                HighScoreWordTally = EngLetterScoring.GetWordTally(SelLetterList);
            }

            WordScoreItem wsi = new WordScoreItem()
            {
                word = GetCurrentWord(), score = wordTotal, wordscorestring = EngLetterScoring.GetWordTally(SelLetterList), simplescore = ScoreWordSimple()
            };

            ss.bonus = EngLetterScoring.LengthBonus(wsi.word);

            FortuneWordScoreHistory.Add(wsi);
            if (FortuneWordScoreHistory.Count > EffWordCount)
            {
                FortuneWordScoreHistory.RemoveAt(0);
            }

            HistoryWords.Add(wsi);

            CheckTopBestWordScores(wsi);
            CheckTopBestWordScoresSimple(wsi);
            CheckTopLongestWordScores(wsi);

            totalwords++;

            TotalEfficiency = totalScore / totalwords;
            Efficiency      = GetLatestEff();

            if (GetFortune() == FortuneLevel.Great)
            {
                FortuneLevelCount++;
            }
            else
            {
                FortuneLevelCount = 0;
            }

            if (FortuneLevelCount > 4)
            {
                Manna += (FortuneLevelCount - 4);
            }
            ss.MannaScore = ScoreManna();

            // If it's a big or price word, give them a spell based on the word.
            string curword = GetCurrentWord();

            if (wordTotal > 14 || curword.Length >= 8)
            {
                SpellInfo si = null;

                if (wordTotal > 70 || curword.Length > 16)
                {
                    si = Spells.GetSpell(6, level);
                }
                else if (wordTotal > 55 || curword.Length > 15)
                {
                    si = Spells.GetSpell(5, level);
                }
                else if (wordTotal > 45 || curword.Length > 14)
                {
                    si = Spells.GetSpell(4, level);
                }
                else if (wordTotal > 35 || curword.Length > 13)
                {
                    si = Spells.GetSpell(3, level);
                }
                else if (wordTotal > 25 || curword.Length > 11)
                {
                    si = Spells.GetSpell(2, level);
                }
                else if (wordTotal > 17 || curword.Length > 9)
                {
                    si = Spells.GetSpell(1, level);
                }
                else if (wordTotal > 14 || curword.Length >= 8)
                {
                    si = Spells.GetSpell(0, level);
                }

                ss.si = si;
            }

            UpdateFortune();

            UpdateStats();

            return(ss);
        }
Beispiel #3
0
        protected override void OnInitDevice()
        {
            lastTick = DateTime.Now.Ticks;
            //Fonts
            FactoryManager.CreateFont("miniSegoe", "Segoe UI", 8.0f);
            FactoryManager.CreateFont("tinySegoe", "Segoe UI", 10.0f);
            FactoryManager.CreateFont("smallSegoe", "Segoe UI", 12.0f);
            FactoryManager.CreateFont("largeSegoe", "Segoe UI", 18.0f);
            fontMini  = FactoryManager.GetFont("miniSegoe");
            fontTiny  = FactoryManager.GetFont("tinySegoe");
            fontSmall = FactoryManager.GetFont("smallSegoe");
            fontLarge = FactoryManager.GetFont("largeSegoe");

            //Themes
            themeCSGO         = new CSGOTheme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 2f, 2f, colorCT, colorT, lifeBarForeground, panelBackColorDark, viewColor, viewColorOutline, lineColor);
            pbthemeGreenToRed = new ProgressBarTheme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 2f, 2f, lifeBarForeground, colorT);
            pbthemeRedToGreen = new ProgressBarTheme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 2f, 2f, colorT, lifeBarForeground);
            pbthemeGreen      = new ProgressBarTheme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 2f, 2f, lifeBarForeground);

            themeBasic = new Theme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 0f, 0f);
            //themeBasic = new Theme(foreColor * 0.9f, panelBackColorDark * 0.9f, foreColor * 0.9f, Color.Transparent, 0f, 0f);
            themeItemSelected = new Theme(foreColor * 1.1f, panelBackColorDark * 1.1f, foreColor * 1.1f, Color.Transparent, 0f, 0f);

            /*
             * ForeColor: BarLow
             * BackColor: Background
             * BorderColor: Border & Font
             * ShadowColor: BarHigh
             */

            //Controls
            #region CUSTOM CONTROLS
            themeGreenToRed = new Theme(lifeBarForeground, panelBackColorDark, foreColor, colorT, 0f, 0f);
            themeGreen      = new Theme(lifeBarForeground, panelBackColorDark, foreColor, lifeBarForeground, 0f, 0f);

            ctrlRadar = new Radar(themeCSGO, fontSmall, 20f);
            ctrlRadar.SetPosition(4f, 4f);
            ctrlRadar.Width       = 128f;
            ctrlRadar.Height      = 128f;
            ctrlEsp               = new ESP(themeCSGO, fontSmall);
            ctrlCrosshair         = new Crosshair(themeCSGO, fontSmall);
            ctrlPlayerInformation = new PlayerInformation(
                themeCSGO,
                pbthemeGreen,
                pbthemeRedToGreen,
                pbthemeGreenToRed,
                fontSmall,
                fontTiny,
                ctrlRadar.X + ctrlRadar.Width + 4f,
                4f,
                256f,
                22f
                );
            ctrlStatsKills  = new KillsStats(themeBasic, fontTiny, 0, 0, 256f, 128);
            ctrlStatsDeaths = new DeathsStats(themeBasic, fontTiny, 0, 0, 256f, 128);
            ctrlStatsScore  = new ScoreStats(themeBasic, fontTiny, 0, 0, 256f, 128);
            ctrlStatsKD     = new KDStats(themeBasic, fontTiny, 0, 0, 256f, 128);
            #endregion

            #region MENUS
            //Menus
            aimMenu             = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Aimbot]", 4f, 4f, 4f);
            crosshairMenu       = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Crosshair]", 4f, 4f, 4f);
            currentConfig       = new Label(themeBasic, fontSmall, 0, 0, 256, 12, "Current config: -");
            espMenu             = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[ESP]", 4f, 4f, 4f);
            espGlowMenu         = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Outline-glow]", 4f, 4f, 4f);
            highlightPlayerMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Highlight players]", 4f, 4f, 4f);
            mainMenu            = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 4, ctrlRadar.Y + ctrlRadar.Height + 4f, 256, 100, @"[¯\_(ツ)_/¯] Zat's leaked", 4f, 4f, 4f, true);
            miscMenu            = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Misc]", 4f, 4f, 4f);
            radarMenu           = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Radar]", 4f, 4f, 4f);
            rcsMenu             = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Recoil-Control]", 4f, 4f, 4f);
            settingsMenu        = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Settings]", 4f, 4f, 4f);
            soundEspMenu        = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[SoundESP]", 4f, 4f, 4f);
            spectatorMenu       = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Spectator]", 4f, 4f, 4f);
            statsMenu           = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 512, 256, "[Statistics]", 4f, 4f, 4f);
            triggerMenu         = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Triggerbot]", 4f, 4f, 4f);
            wireframeMenu       = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Wireframe]", 4f, 4f, 4f);
            #endregion

            mainMenu.AddChildControl(currentConfig);

            #region MENU ITEMS - INIT
            //Init menuitems
            aimAllowAimJump = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Allow \"jumping\" between targets", switchYesNo, "aimAllowAimJump");
            aimAllowAimJump.OptionChanged += yesNoValChanged;
            aimbotBone = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Bone", switchAimBones, "aimbotBone");
            aimbotBone.OptionChanged             += aimBoneValChanged;
            aimbotCompensateRecoil                = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Compensate recoil (override)", switchOnOff, "aimbotCompensateRecoil");
            aimbotCompensateRecoil.OptionChanged += onOffValChanged;
            aimbotEnabled = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Enabled", switchYesNo, "aimbotEnabled");
            aimbotEnabled.OptionChanged += yesNoValChanged;
            aimbotKey = new KeyMenuItem(themeBasic, fontSmall, aimMenu, "Key", System.Windows.Forms.Keys.MButton, "aimbotKey");
            aimbotKey.OptionChanged      += keyValChanged;
            aimbotMethod                  = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Method", switchAimMethods, "aimbotMethod");
            aimbotMethod.OptionChanged   += aimMethodValChanged;
            aimbotRadius                  = new TrackbarMenuItem(themeBasic, fontSmall, aimMenu, "Radius (px)", trackBarAimbotRadiusMin, trackBarAimbotRadiusMax, trackBarAimbotRadiusStep, "aimbotRadius");
            aimbotRadius.ValueChanged    += trackBar_ValueChanged;
            aimbotRagemode                = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Rage mode", switchOnOff, "aimbotRagemode");
            aimbotRagemode.OptionChanged += onOffValChanged;
            aimbotSmooth                  = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Smooth aim", switchOnOff, "aimbotSmooth");
            aimbotSmooth.OptionChanged   += onOffValChanged;
            aimbotSpeed = new TrackbarMenuItem(themeBasic, fontSmall, aimMenu, "Speed (%)", trackBarAimbotSpeedMin, trackBarAimbotSpeedMax, trackBarAimbotSpeedStep, "aimbotSpeed");
            aimbotSpeed.ValueChanged     += trackBar_ValueChanged;
            aimbotTarget                  = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Target", switchTargets, "aimbotTarget");
            aimbotTarget.OptionChanged   += targetValChanged;
            aimSpottedOnly                = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Only aim at spotted players", switchYesNo, "aimSpottedOnly");
            aimSpottedOnly.OptionChanged += yesNoValChanged;

            crosshairDrawData = new ValueMenuItem(themeBasic, fontSmall, crosshairMenu, "Draw target-data", switchOnOff, "crosshairDrawData");
            crosshairDrawData.OptionChanged     += onOffValChanged;
            crosshairDrawRecoil                  = new ValueMenuItem(themeBasic, fontSmall, crosshairMenu, "Draw recoil", switchYesNo, "crosshairDrawRecoil");
            crosshairDrawRecoil.OptionChanged   += onOffValChanged;
            crosshairDrawSoundESP                = new ValueMenuItem(themeBasic, fontSmall, crosshairMenu, "Draw SoundESP", switchYesNo, "crosshairDrawSoundESP");
            crosshairDrawSoundESP.OptionChanged += yesNoValChanged;
            crosshairEnabled = new ValueMenuItem(themeBasic, fontSmall, crosshairMenu, "Enabled", switchYesNo, "crosshairEnabled");
            crosshairEnabled.OptionChanged += yesNoValChanged;

            espDrawBox = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw box", switchOnOff, "espDrawBox");
            espDrawBox.OptionChanged      += onOffValChanged;
            espDrawCircle                  = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw circle", switchOnOff, "espDrawCircle");
            espDrawCircle.OptionChanged   += onOffValChanged;
            espDrawDetails                 = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw stats", switchOnOff, "espDrawDetails");
            espDrawDetails.OptionChanged  += onOffValChanged;
            espDrawDistance                = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw distance", switchOnOff, "espDrawDistance");
            espDrawDistance.OptionChanged += onOffValChanged;
            espDrawHealth                  = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw health", switchOnOff, "espDrawHealth");
            espDrawHealth.OptionChanged   += onOffValChanged;
            espDrawLines = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw lines", switchOnOff, "espDrawLines");
            espDrawLines.OptionChanged += onOffValChanged;
            espDrawName = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw name", switchOnOff, "espDrawName");
            espDrawName.OptionChanged     += onOffValChanged;
            espDrawSkeleton                = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw skeleton", switchOnOff, "espDrawSkeleton");
            espDrawSkeleton.OptionChanged += onOffValChanged;
            espDrawWeapons = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw weapons", switchOnOff, "espDrawWeapons");
            espDrawWeapons.OptionChanged += onOffValChanged;
            espEnabled = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Enabled", switchYesNo, "espEnabled");
            espEnabled.OptionChanged += yesNoValChanged;
            espTarget = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw", switchTargets, "espDrawTarget");
            espTarget.OptionChanged += targetValChanged;

            espGlowEnabled = new ValueMenuItem(themeBasic, fontSmall, espGlowMenu, "Enabled", switchYesNo, "espGlowEnabled");
            espGlowEnabled.OptionChanged       += yesNoValChanged;
            espGlowFadingEnabled                = new ValueMenuItem(themeBasic, fontSmall, espGlowMenu, "Fading enabled", switchYesNo, "espGlowFadingEnabled");
            espGlowFadingEnabled.OptionChanged += yesNoValChanged;
            espGlowFadingDistance               = new TrackbarMenuItem(themeBasic, fontSmall, espGlowMenu, "Fading-distance", 0f, 500f, 5f, 50f, "espGlowFadingDistance");
            espGlowFadingDistance.ValueChanged += trackBar_ValueChanged;

            miscAutoPistolEnabled = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "Auto-pistol enabled", switchYesNo, "miscAutoPistolEnabled");
            miscAutoPistolEnabled.OptionChanged += yesNoValChanged;
            miscBunnyHopEnabled = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "Bunnyhop enabled", switchYesNo, "miscBunnyHopEnabled");
            miscBunnyHopEnabled.OptionChanged += yesNoValChanged;
            miscInfoEnabled = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "Information-panel enabled", switchYesNo, "miscInfoEnabled");
            miscInfoEnabled.OptionChanged += yesNoValChanged;
            miscNoFlash = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "NoFlash enabled", switchYesNo, "miscNoFlash");
            miscNoFlash.OptionChanged += yesNoValChanged;
            miscNoSmoke = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "NoSmoke enabled", switchYesNo, "miscNoSmoke");
            miscNoSmoke.OptionChanged += yesNoValChanged;

            radarDrawLines = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Draw lines", switchOnOff, "radarDrawLines");
            radarDrawLines.OptionChanged += onOffValChanged;
            radarDrawView = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Draw view", switchOnOff, "radarDrawView");
            radarDrawView.OptionChanged += onOffValChanged;
            radarEnabled = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Enabled", switchYesNo, "radarEnabled");
            radarEnabled.OptionChanged += yesNoValChanged;
            radarTarget = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Draw", switchTargets, "radarDrawTarget");
            radarTarget.OptionChanged += targetValChanged;
            radarZoom = new TrackbarMenuItem(themeBasic, fontSmall, radarMenu, "Zoom-level", trackBarRadarDistMin, trackBarRadarDistMax, trackBarRadarDistStep, "radarZoom");
            radarZoom.ValueChanged += trackBar_ValueChanged;

            rcsEnabled = new ValueMenuItem(themeBasic, fontSmall, rcsMenu, "Recoil-Control enabled", switchYesNo, "rcsEnabled");
            rcsEnabled.OptionChanged += yesNoValChanged;
            rcsForce = new TrackbarMenuItem(themeBasic, fontSmall, rcsMenu, "Force", 0f, 3f, 0.1f, 1f, "rcsForce");
            rcsForce.ValueChanged += trackBar_ValueChanged;

            soundEspEnabled = new ValueMenuItem(themeBasic, fontSmall, soundEspMenu, "SoundESP enabled", switchYesNo, "soundEspEnabled");
            soundEspEnabled.OptionChanged += yesNoValChanged;
            soundEspInterval = new TrackbarMenuItem(themeBasic, fontSmall, soundEspMenu, "Interval (ms)", 250, 5000, 50, 1000, "soundEspInterval");
            soundEspInterval.ValueChanged += trackBar_ValueChanged;
            soundEspRange = new TrackbarMenuItem(themeBasic, fontSmall, soundEspMenu, "Range", 10, 500, 10, 50, "soundEspRange");
            soundEspRange.ValueChanged += trackBar_ValueChanged;
            soundEspSound = new TrackbarMenuItem(themeBasic, fontSmall, soundEspMenu, "Sound", 1, 10, 1, 1, "soundEspSound");
            soundEspSound.ValueChanged  += trackBar_ValueChanged;
            soundEspVolume               = new TrackbarMenuItem(themeBasic, fontSmall, soundEspMenu, "Volume (%)", 0, 100, 5, 5, "soundEspVolume");
            soundEspVolume.ValueChanged += trackBar_ValueChanged;

            spectatorDisableAim = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Disable aimbot", switchYesNo, "spectatorDisableAim");
            spectatorDisableAim.OptionChanged     += yesNoValChanged;
            spectatorDisableTrigger                = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Disable triggerbot", switchYesNo, "spectatorDisableTrigger");
            spectatorDisableTrigger.OptionChanged += yesNoValChanged;
            spectatorDrawWarning = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Draw warning", switchYesNo, "spectatorDrawWarning");
            spectatorDrawWarning.OptionChanged += yesNoValChanged;

            triggerbotDelay = new TrackbarMenuItem(themeBasic, fontSmall, triggerMenu, "Delay (ms)", trackBarTriggerDelayMin, trackBarTriggerDelayMax, trackBarTriggerDelayStep, "triggerbotDelay");
            triggerbotDelay.ValueChanged           += trackBar_ValueChanged;
            triggerbotEnabled                       = new ValueMenuItem(themeBasic, fontSmall, triggerMenu, "Enabled", switchYesNo, "triggerbotEnabled");
            triggerbotEnabled.OptionChanged        += yesNoValChanged;
            triggerbotRecoilThreshold               = new TrackbarMenuItem(themeBasic, fontSmall, triggerMenu, "max Recoil (%)", trackBarTriggerRecoilTHMin, trackBarTriggerRecoilTHMax, trackBarTriggerRecoilTHStep, 2.75f, "triggerbotRecoilThreshold");
            triggerbotRecoilThreshold.ValueChanged += trackBar_ValueChanged;
            triggerbotSnipersOnly                   = new ValueMenuItem(themeBasic, fontSmall, triggerMenu, "Sniper-rifles only", switchYesNo, "triggerbotSnipersOnly");
            triggerbotSnipersOnly.OptionChanged    += yesNoValChanged;
            triggerbotSpeedThreshold                = new TrackbarMenuItem(themeBasic, fontSmall, triggerMenu, "max speed (km/h)", trackBarTriggerSpeedTHMin, trackBarTriggerSpeedTHMax, trackBarTriggerSpeedTHStep, 5f, "triggerbotSpeedThreshold");
            triggerbotSpeedThreshold.ValueChanged  += trackBar_ValueChanged;
            triggerbotTarget = new ValueMenuItem(themeBasic, fontSmall, triggerMenu, "Target", switchTargets, "triggerbotTarget");
            triggerbotTarget.OptionChanged += targetValChanged;
            triggerKey = new KeyMenuItem(themeBasic, fontSmall, aimMenu, "Key", System.Windows.Forms.Keys.LButton, "triggerKey");
            triggerKey.OptionChanged += keyValChanged;

            SubMenuItem aimSubMenu             = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Aimbot", aimMenu);
            SubMenuItem crosshairSubMenu       = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Crosshair", crosshairMenu);
            SubMenuItem espSubMenu             = new SubMenuItem(themeBasic, fontSmall, mainMenu, "ESP", espMenu);
            SubMenuItem espGlowSubMenu         = new SubMenuItem(themeBasic, fontSmall, espMenu, "Outlineglow", espGlowMenu);
            SubMenuItem highlightPlayerSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Hightlight players", highlightPlayerMenu);
            SubMenuItem radarSubMenu           = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Radar", radarMenu);
            SubMenuItem rcsSubMenu             = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Recoil-Control", rcsMenu);
            SubMenuItem settingsSubMenu        = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Settings", settingsMenu);
            SubMenuItem soundEspSubMenu        = new SubMenuItem(themeBasic, fontSmall, mainMenu, "SoundESP", soundEspMenu);
            SubMenuItem spectatorSubMenu       = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Spectator", spectatorMenu);
            SubMenuItem statsSubMenu           = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Statistics", statsMenu);
            SubMenuItem triggerSubMenu         = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Triggerbot", triggerMenu);
            SubMenuItem uiSubMenu        = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Misc", miscMenu);
            SubMenuItem wireframeSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Wireframe", wireframeMenu);

            string[] files = Directory.GetFiles(Environment.CurrentDirectory, "*.csgo.cfg");
            settingsLoadButtons = new LoadActionMenuItem[files.Length];
            settingsSaveButtons = new SaveActionMenuItem[files.Length];
            settingsFilesMenus  = new Menu[files.Length];
            SubMenuItem[] settingsFilesSubMenus = new SubMenuItem[files.Length];

            for (int i = 0; i < files.Length; i++)
            {
                string fileName = new FileInfo(files[i]).Name;
                settingsFilesMenus[i]    = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, String.Format("[{0}]", fileName), 4f, 4f, 4f);
                settingsLoadButtons[i]   = new LoadActionMenuItem(themeBasic, fontSmall, settingsFilesMenus[i], String.Format("Load \"{0}\"", fileName), fileName);
                settingsSaveButtons[i]   = new SaveActionMenuItem(themeBasic, fontSmall, settingsFilesMenus[i], String.Format("Save \"{0}\"", fileName), fileName);
                settingsFilesSubMenus[i] = new SubMenuItem(themeBasic, fontSmall, settingsMenu, fileName, settingsFilesMenus[i]);
            }

            highlightPlayers = new ValueMenuItem[64];
            for (int i = 0; i < highlightPlayers.Length; i++)
            {
                highlightPlayers[i]                = new ValueMenuItem(themeBasic, fontSmall, highlightPlayerMenu, "Player", switchOnOff, 1);
                highlightPlayers[i].Visible        = false;
                highlightPlayers[i].Text           = "";
                highlightPlayers[i].OptionChanged += highlightedValChanged;
            }

            aimBack              = new BackMenuItem(themeBasic, fontSmall, aimMenu);
            triggerBack          = new BackMenuItem(themeBasic, fontSmall, triggerMenu);
            radarBack            = new BackMenuItem(themeBasic, fontSmall, radarMenu);
            espBack              = new BackMenuItem(themeBasic, fontSmall, espMenu);
            espGlowBack          = new BackMenuItem(themeBasic, fontSmall, espGlowMenu);
            crosshairBack        = new BackMenuItem(themeBasic, fontSmall, crosshairMenu);
            spectatorBack        = new BackMenuItem(themeBasic, fontSmall, spectatorMenu);
            settingsBack         = new BackMenuItem(themeBasic, fontSmall, settingsMenu);
            statsBack            = new BackMenuItem(themeBasic, fontSmall, statsMenu);
            miscBack             = new BackMenuItem(themeBasic, fontSmall, miscMenu);
            rcsBack              = new BackMenuItem(themeBasic, fontSmall, rcsMenu);
            highlightPlayersBack = new BackMenuItem(themeBasic, fontSmall, highlightPlayerMenu);
            soundEspBack         = new BackMenuItem(themeBasic, fontSmall, soundEspMenu);
            #endregion

            #region MENU ITEMS - ADD
            //Add menuitems
            menuItems = new List <MenuItem>();

            menuItems.Add(aimSubMenu);
            menuItems.Add(crosshairSubMenu);
            menuItems.Add(espSubMenu);
            menuItems.Add(espGlowSubMenu);
            menuItems.Add(highlightPlayerSubMenu);
            menuItems.Add(radarSubMenu);
            menuItems.Add(settingsSubMenu);
            menuItems.Add(soundEspSubMenu);
            menuItems.Add(spectatorSubMenu);
            menuItems.Add(statsSubMenu);
            menuItems.Add(uiSubMenu);
            menuItems.Add(rcsSubMenu);
            menuItems.Add(triggerSubMenu);
            menuItems.Add(wireframeSubMenu);

            menuItems.Add(radarBack);
            menuItems.Add(radarDrawLines);
            menuItems.Add(radarDrawView);
            menuItems.Add(radarEnabled);
            menuItems.Add(radarTarget);
            menuItems.Add(radarZoom);

            menuItems.Add(espBack);
            menuItems.Add(espDrawBox);
            //menuItems.Add(espDrawChickens);
            menuItems.Add(espDrawCircle);
            menuItems.Add(espDrawDetails);
            menuItems.Add(espDrawDistance);
            menuItems.Add(espDrawHealth);
            menuItems.Add(espDrawLines);
            menuItems.Add(espDrawName);
            menuItems.Add(espDrawSkeleton);
            menuItems.Add(espDrawWeapons);
            menuItems.Add(espEnabled);
            menuItems.Add(espTarget);

            menuItems.Add(espGlowBack);
            menuItems.Add(espGlowEnabled);
            menuItems.Add(espGlowFadingEnabled);
            menuItems.Add(espGlowFadingDistance);

            menuItems.Add(crosshairBack);
            menuItems.Add(crosshairEnabled);
            menuItems.Add(crosshairDrawData);
            menuItems.Add(crosshairDrawRecoil);
            menuItems.Add(crosshairDrawSoundESP);

            menuItems.Add(aimBack);
            menuItems.Add(aimAllowAimJump);
            menuItems.Add(aimbotBone);
            menuItems.Add(aimbotEnabled);
            menuItems.Add(aimbotCompensateRecoil);
            menuItems.Add(aimbotRagemode);
            menuItems.Add(aimbotKey);
            menuItems.Add(aimbotMethod);
            menuItems.Add(aimbotRadius);
            menuItems.Add(aimbotSmooth);
            menuItems.Add(aimbotSpeed);
            menuItems.Add(aimbotTarget);
            menuItems.Add(aimSpottedOnly);

            menuItems.Add(triggerBack);
            menuItems.Add(triggerbotDelay);
            menuItems.Add(triggerbotEnabled);
            menuItems.Add(triggerbotSnipersOnly);
            menuItems.Add(triggerbotRecoilThreshold);
            menuItems.Add(triggerbotSpeedThreshold);
            menuItems.Add(triggerbotTarget);
            menuItems.Add(triggerKey);

            menuItems.Add(spectatorBack);
            menuItems.Add(spectatorDrawWarning);
            menuItems.Add(spectatorDisableAim);
            menuItems.Add(spectatorDisableTrigger);

            menuItems.Add(statsBack);

            menuItems.Add(miscBack);
            menuItems.Add(miscInfoEnabled);
            menuItems.Add(miscBunnyHopEnabled);
            menuItems.Add(miscAutoPistolEnabled);
            menuItems.Add(miscNoFlash);
            menuItems.Add(miscNoSmoke);

            menuItems.Add(rcsBack);
            menuItems.Add(rcsEnabled);
            menuItems.Add(rcsForce);

            menuItems.Add(soundEspBack);
            menuItems.Add(soundEspEnabled);
            menuItems.Add(soundEspRange);
            menuItems.Add(soundEspInterval);
            menuItems.Add(soundEspSound);
            menuItems.Add(soundEspVolume);

            foreach (LoadActionMenuItem item in settingsLoadButtons)
            {
                menuItems.Add(item);
            }
            foreach (SaveActionMenuItem item in settingsSaveButtons)
            {
                menuItems.Add(item);
            }
            foreach (SubMenuItem item in settingsFilesSubMenus)
            {
                menuItems.Add(item);
            }
            menuItems.Add(settingsBack);

            foreach (ValueMenuItem highlight in highlightPlayers)
            {
                menuItems.Add(highlight);
            }
            menuItems.Add(highlightPlayersBack);

            foreach (MenuItem menuItem in menuItems)
            {
                menuItem.Width  = mainMenu.Width - mainMenu.PaddingX * 2f;
                menuItem.Height = 20f;
                //menuItem.Theme = themeBasic;
            }


            highlightPlayerMenu.AddChildControl(highlightPlayersBack);
            foreach (ValueMenuItem highlight in highlightPlayers)
            {
                highlightPlayerMenu.AddChildControl(highlight);
            }

            settingsMenu.AddChildControl(settingsBack);
            for (int i = 0; i < settingsFilesMenus.Length; i++)
            {
                settingsMenu.AddChildControl(settingsFilesSubMenus[i]);
                settingsFilesMenus[i].AddChildControl(settingsLoadButtons[i]);
                settingsFilesMenus[i].AddChildControl(settingsSaveButtons[i]);
            }

            rcsMenu.AddChildControl(rcsBack);
            rcsMenu.AddChildControl(rcsEnabled);
            rcsMenu.AddChildControl(rcsForce);

            miscMenu.AddChildControl(miscBack);
            miscMenu.AddChildControl(miscInfoEnabled);
            miscMenu.AddChildControl(miscAutoPistolEnabled);
            miscMenu.AddChildControl(miscBunnyHopEnabled);
            miscMenu.AddChildControl(miscNoFlash);
            //miscMenu.AddChildControl(miscNoSmoke);

            statsMenu.AddChildControl(statsBack);
            statsMenu.AddChildControl(ctrlStatsKills);
            statsMenu.AddChildControl(ctrlStatsDeaths);
            statsMenu.AddChildControl(ctrlStatsKD);
            statsMenu.AddChildControl(ctrlStatsScore);

            spectatorMenu.AddChildControl(spectatorBack);
            spectatorMenu.AddChildControl(spectatorDrawWarning);
            spectatorMenu.AddChildControl(spectatorDisableAim);
            spectatorMenu.AddChildControl(spectatorDisableTrigger);

            radarMenu.AddChildControl(radarBack);
            radarMenu.AddChildControl(radarEnabled);
            radarMenu.AddChildControl(radarTarget);
            radarMenu.AddChildControl(radarDrawLines);
            radarMenu.AddChildControl(radarZoom);

            espMenu.AddChildControl(espBack);
            espMenu.AddChildControl(espEnabled);
            espMenu.AddChildControl(espGlowSubMenu);
            espMenu.AddChildControl(espTarget);
            espMenu.AddChildControl(espDrawName);
            espMenu.AddChildControl(espDrawHealth);
            espMenu.AddChildControl(espDrawDetails);
            espMenu.AddChildControl(espDrawDistance);
            espMenu.AddChildControl(espDrawBox);
            espMenu.AddChildControl(espDrawCircle);
            espMenu.AddChildControl(espDrawLines);
            espMenu.AddChildControl(espDrawSkeleton);
            espMenu.AddChildControl(espDrawWeapons);

            espGlowMenu.AddChildControl(espGlowBack);
            espGlowMenu.AddChildControl(espGlowEnabled);
            espGlowMenu.AddChildControl(espGlowFadingEnabled);
            espGlowMenu.AddChildControl(espGlowFadingDistance);

            crosshairMenu.AddChildControl(crosshairBack);
            crosshairMenu.AddChildControl(crosshairEnabled);
            crosshairMenu.AddChildControl(crosshairDrawData);
            crosshairMenu.AddChildControl(crosshairDrawRecoil);
            crosshairMenu.AddChildControl(crosshairDrawSoundESP);

            aimMenu.AddChildControl(aimBack);
            aimMenu.AddChildControl(aimbotEnabled);
            aimMenu.AddChildControl(aimbotRagemode);
            aimMenu.AddChildControl(aimbotSmooth);
            aimMenu.AddChildControl(aimbotCompensateRecoil);
            aimMenu.AddChildControl(aimbotTarget);
            aimMenu.AddChildControl(aimbotBone);
            aimMenu.AddChildControl(aimbotMethod);
            aimMenu.AddChildControl(aimbotRadius);
            aimMenu.AddChildControl(aimbotSpeed);
            aimMenu.AddChildControl(aimbotKey);
            aimMenu.AddChildControl(aimAllowAimJump);
            aimMenu.AddChildControl(aimSpottedOnly);

            triggerMenu.AddChildControl(triggerBack);
            triggerMenu.AddChildControl(triggerbotEnabled);
            triggerMenu.AddChildControl(triggerbotTarget);
            triggerMenu.AddChildControl(triggerbotSnipersOnly);
            triggerMenu.AddChildControl(triggerbotDelay);
            triggerMenu.AddChildControl(triggerbotRecoilThreshold);
            triggerMenu.AddChildControl(triggerbotSpeedThreshold);
            triggerMenu.AddChildControl(triggerKey);

            mainMenu.AddChildControl(aimSubMenu);
            mainMenu.AddChildControl(triggerSubMenu);
            mainMenu.AddChildControl(radarSubMenu);
            mainMenu.AddChildControl(espSubMenu);
            mainMenu.AddChildControl(soundEspSubMenu);
            //mainMenu.AddChildControl(wireframeSubMenu);
            mainMenu.AddChildControl(crosshairSubMenu);
            mainMenu.AddChildControl(spectatorSubMenu);
            mainMenu.AddChildControl(highlightPlayerSubMenu);
            mainMenu.AddChildControl(uiSubMenu);
            mainMenu.AddChildControl(rcsSubMenu);
            mainMenu.AddChildControl(statsSubMenu);
            mainMenu.AddChildControl(settingsSubMenu);

            soundEspMenu.AddChildControl(soundEspBack);
            soundEspMenu.AddChildControl(soundEspEnabled);
            soundEspMenu.AddChildControl(soundEspRange);
            soundEspMenu.AddChildControl(soundEspInterval);
            soundEspMenu.AddChildControl(soundEspSound);
            soundEspMenu.AddChildControl(soundEspVolume);
            #endregion
        }