private void OnTriggerEnter2D(Collider2D target)
 {
     if (target.gameObject.tag == "Player" && !touch)
     {
         scoreSheet.AddScore(this.scoreValue);
         SetCountText();
         Debug.Log("current score is :" + scoreSheet.GetScore());
         touch = true;
         animController.SetBool("collected", touch);
         collectSFX.Play();
     }
 }