public void Update()
    {
        if (Selecting == 6 || !Lights[Selecting].activeInHierarchy)
        {
            if (Input.GetKeyDown(KeyCode.UpArrow)||JoyListener.UGetUpDown)
                OnButtinSelected((Selecting + Buttons.Length - 1) % Buttons.Length);
            if(Input.GetKeyDown(KeyCode.DownArrow)||JoyListener.UGetDownDown)
                OnButtinSelected((Selecting + 1) % Buttons.Length);
            if (Input.GetKeyDown(KeyCode.Return)||(Selecting == 6 && Input.GetButtonDown("A")))
            {
                OnButtinClicked(Selecting);
                return;
            }
            if (Input.GetKeyDown(KeyCode.Escape)||Input.GetButtonDown("B"))
            {
                OnButtinClicked(6);
            }
        }

        if (Input.anyKeyDown&&(Selecting<6&&Lights[Selecting].activeInHierarchy))
        {
            foreach (KeyCode keyCode in System.Enum.GetValues(typeof(KeyCode)))
            {
                if (Input.GetKeyDown(keyCode))
                {
                    if (keyCode == KeyCode.Mouse0 || keyCode == KeyCode.Mouse1 || keyCode == KeyCode.Mouse2 || keyCode == KeyCode.Mouse3 || keyCode == KeyCode.Mouse4 || keyCode == KeyCode.Mouse5 || keyCode == KeyCode.Mouse6)
                        continue;
                    Lights[Selecting].SetActive(false);
                    if (keyCode != KeyCode.Escape && keyCode != KeyCode.Return)
                    {
                        ScoreSaver ss = new ScoreSaver(Application.persistentDataPath + "/gamesave");
                        switch (Selecting)
                        {
                            case 0:
                                ss.Key_Up = keyCode;
                                break;
                            case 1:
                                ss.Key_Down = keyCode;
                                break;
                            case 2:
                                ss.Key_Left = keyCode;
                                break;
                            case 3:
                                ss.Key_Right = keyCode;
                                break;
                            case 4:
                                ss.Key_Turn = keyCode;
                                break;
                            case 5:
                                ss.Key_OverView = keyCode;
                                break;
                        }
                        ss.SaveToFile();
                        RefreshScore();
                    }
                    break;
                }
            }
        }
    }
    private int NowLevel;// 0 to 12

    public void RefreshData()
    {
        //更新UI
        if (LevelText != null)
        {
            LevelText.text = "Level " + (NowLevel + 1).ToString();
        }
        //更新最高分数据

        //UI测试版本
        //for (int i = 0; i < NameTexts.Length; ++i)
        //{
        //    if (NameTexts[i] == null || ScoreTexts[i] == null)
        //        continue;
        //    NameTexts[i].text = "第" + (NowLevel + 1).ToString() + "关 第" + (i + 1).ToString() + "名";
        //    ScoreTexts[i].text = "L" + (NowLevel + 1).ToString() + "S" + (i + 1).ToString();
        //}

        //文件存取排行榜
        string     gamesave = Application.persistentDataPath + "/gamesave";
        ScoreSaver ss       = new ScoreSaver(gamesave);

        for (int i = 0; i < 10; ++i)
        {
            if (NameTexts[i] == null || ScoreTexts[i] == null)
            {
                continue;
            }
            NameTexts[i].text  = ss.levelScoreSaver[NowLevel].name[i];
            ScoreTexts[i].text = ss.levelScoreSaver[NowLevel].score[i].ToString();;
        }
        ss.SaveToFile();
    }
Beispiel #3
0
    public override void OnButtinClicked(int ButtinId)
    {
        base.OnButtinClicked(ButtinId);
        //一定是返回按钮了
        ScoreSaver ss = new ScoreSaver(Application.persistentDataPath + "/gamesave");

        ss.levelScoreSaver[GameObject.FindGameObjectWithTag("LevelManager").GetComponent <LevelManager>().CurrentLevel].AddScore(PlayerNameText.text == ""?"Name_": PlayerNameText.text, (int)theScore);
        ss.SaveToFile();
        GoToMenu(HighscoreMenu);
        //这里重定义父窗口
        HighscoreMenu.GetComponent <MenuScript>().ParentMenu = GameEndMenu;
    }