void Start() { ScoreMgr.load(); loudslider.value = PlayerPrefs.GetFloat("volume"); audioMgr.UpdVolume(); UpdMuter(); }
// Start is called before the first frame update void Start() { scoreObject = GameObject.Find("ScoreMgr"); scoreScript = scoreObject.GetComponent <ScoreMgr>(); destroyFlag = false; }
private void Awake() { if (s_instance != null) { return; } s_instance = this; }
private void Awake() { instance = this; //score = DataManager.Instance.curUserCoins; score = PlayerPrefs.GetInt(DataManager.Instance.curUserName + "Coins"); score_1 = PlayerPrefs.GetInt(DataManager.Instance.curUserName + "Scores"); scoreText.text = score.ToString(); //score_1 = DataManager.Instance.curUserScore; scoreText_1.text = score_1.ToString(); }
public void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } }
public void Awake() { // only keep the first copy of this script around if (instance == null) { instance = this; } else { Destroy(this); } }
// Start is called before the first frame update void Start() { audio = gameObject.GetComponent <AudioSource>(); GameObject sfxvolume = GameObject.Find("AudioController"); if (sfxvolume) { audio.volume = sfxvolume.GetComponent <AudioController>().SFXVolume / 100.0f; } audio.Play(); ScoreMgr = GameObject.Find("GameManager").GetComponent <ScoreMgr>(); CreateBlock(); }
// Start is called before the first frame update void Start() { gameMode = GameModeScene.Start; countdownObject = GameObject.Find("Countdown"); countdownScript = countdownObject.GetComponent <TimerControl>(); tmpScoreObject = GameObject.Find("ScoreMgr"); scoreScript = tmpScoreObject.GetComponent <ScoreMgr>(); resultScore.enabled = false; resultText1.enabled = false; resultText2.enabled = false; returnTitle.enabled = false; gameScore.enabled = true; gameTime.enabled = true; }
private void Awake() { _rigidBody = GetComponent <Rigidbody>(); _scoreMgr = GetComponent <ScoreMgr>(); Reset(); }
void Awake() { instance = this; highScore = PlayerPrefs.GetInt(highscoreKey, 0); //저장된 값 받아옴 }