void OnTriggerEnter(Collider otherCollider) { if (otherCollider == expectedCollider) { ScoreKepper scoreKepper = FindObjectOfType <ScoreKepper> (); scoreKepper.IncrementScore(1); } }
void OnCollisionEnter(Collision collision) { ScoreKepper scoreKepper = FindObjectOfType <ScoreKepper> (); scoreKepper.IncrementScore(scorePerHit); }