Beispiel #1
0
        private void GetStoneInformations(ref ScoreInfomations infos)
        {
            var blocks          = new byte[2];
            var movePossibilits = new byte[2];
            var twoCombis       = new byte[2];
            var threeCombis     = new byte[2];
            var checkedStones   = new bool[m_board.Length];

            for (int i = 0; i < m_board.Length; i++)
            {
                var color = m_board[i];
                if (color == IController.NONE)
                {
                    continue;
                }
                var isBlocked = true;
                var combi     = 0;
                checkedStones[i] = true;
                for (int j = 0; j < MOVES[i].Length; j++)
                {
                    var k = MOVES[i][j];
                    //Check if stone can move in this position
                    if (m_board[k] == IController.NONE)
                    {
                        movePossibilits[color]++;
                        isBlocked = false;
                    }
                    //Check if this position is the same color and we not already have checked it
                    else if (!checkedStones[k] && m_board[k] == color)
                    {
                        if (!InMill(k, color))
                        {
                            combi++;
                        }
                        checkedStones[k] = true;
                    }
                }
                if (isBlocked)
                {
                    blocks[color]++;
                }
                if (combi == 1)
                {
                    twoCombis[color]++;
                }
                if (combi == 2)
                {
                    threeCombis[color]++;
                }
            }

            infos.numOf2Combis          = twoCombis;
            infos.numOf3Combis          = threeCombis;
            infos.numOfMovePosibilities = movePossibilits;
        }
Beispiel #2
0
        private void CheckMove()
        {
            var si = new ScoreInfomations();

            GetStoneInformations(ref si);
            if (si.numOfMovePosibilities[0] == 0)
            {
                m_winner = 1;
            }
            else if (si.numOfMovePosibilities[1] == 0)
            {
                m_winner = 0;
            }
        }
Beispiel #3
0
        private void GetMillInformations(ref ScoreInfomations infos)
        {
            byte[] horizontalStones = { 0, 3, 6, 9, 12, 15, 18, 21 };
            byte[] verticalStones   = { 0, 3, 6, 1, 16, 8, 5, 2 };

            var mills                  = new byte[2];
            var potentialOpenings      = new byte[2];
            var opponentPotentialMills = new byte[2];

            foreach (var k in horizontalStones)
            {
                MillInfomation millInfo;
                if (CheckForMill(k, out millInfo, true))
                {
                    mills[millInfo.Color]++;
                    potentialOpenings[millInfo.Color] += millInfo.FreePositions;
                }
                if (millInfo.PotMills)
                {
                    opponentPotentialMills[State.OppositeColor(millInfo.Color)]++;
                }
            }

            foreach (var k in verticalStones)
            {
                MillInfomation millInfo;
                if (CheckForMill(k, out millInfo, false))
                {
                    mills[millInfo.Color]++;
                    potentialOpenings[millInfo.Color] += millInfo.FreePositions;
                }
                if (millInfo.PotMills)
                {
                    opponentPotentialMills[State.OppositeColor(millInfo.Color)]++;
                }
            }

            infos.numOfMills             = mills;
            infos.numOfPosibileOpenMills = potentialOpenings;
            infos.opponentPotentailMills = opponentPotentialMills;
        }