Beispiel #1
0
    ///<summary>
    /// Set up the veritical table of goal slots
    ///</summary>
    void initButtonTable()
    {
        // Use prefab to create the buttons

        //Object pf = Resources.Load("Prefabs/GoalButton");

        if (buttonPrefab != null)
        {
            for (int ii = 0; ii < iGOAL_TOTAL; ii++)
            {
                GameObject inst = (GameObject)GameObject.Instantiate(buttonPrefab, Vector3.zero, Quaternion.identity);
                if (inst != null)
                {
                    ScoreGoal sg = inst.GetComponent <ScoreGoal> ();
                    sg.Rank                      = ii;
                    sg.LabelText                 = aGoalName [ii] + " (x" + aScoreMultiplier [ii] + ")";
                    sg.Target                    = this.gameObject;
                    sg.ClickCallback             = "HandleGoalClick";
                    inst.name                    = "Goal Button " + ii.ToString();
                    inst.transform.parent        = this.gameObject.transform;
                    inst.transform.localScale    = buttonPrefab.transform.localScale;
                    inst.transform.localPosition = buttonPrefab.transform.localPosition;
                    inst.transform.localRotation = buttonPrefab.transform.localRotation;
                    aGoalButton [ii]             = sg;
                }
            }

            buttonPrefab.SetActive(false);
        }

        buttonTable.repositionNow = true;
    }
Beispiel #2
0
    ///<summary>
    /// This call back function handles clicks from the Goal buttons
    ///</summary>
    void HandleGoalClick(GameObject srcGO)
    {
        ScoreGoal goal = srcGO.GetComponent <ScoreGoal> ();

        Debug.Log(goal.LabelText + " was click. Rank is " + goal.Rank);

        aRedemptGoal [goal.Rank] = true;
        goal.State = ScoreGoal.GoalButtonState.USED;
        int redempted = 0;

        foreach (ScoreGoal sg in aGoalButton)
        {
            if (sg.State == ScoreGoal.GoalButtonState.HIGHLIGHTED)
            {
                sg.State = ScoreGoal.GoalButtonState.NORMAL;
            }
            else if (sg.State == ScoreGoal.GoalButtonState.USED)
            {
                redempted++;
            }
        }

        if (RedemptActionCallback != null)
        {
            RedemptActionCallback(diceSum * aScoreMultiplier [goal.Rank], iGOAL_TOTAL - redempted);
        }
    }
Beispiel #3
0
        public async Task ScoreGoal_EmptyPayload_ReturnsBadRequest()
        {
            var command  = new ScoreGoal();
            var response = await client.PutAsync($"/games/{Guid.NewGuid()}/statistics/score", command.ToContent());

            response.StatusCode.Should().Be((int)HttpStatusCode.BadRequest);
        }
        public async Task <Unit> Handle(ScoreGoal request, CancellationToken cancellationToken)
        {
            await ValidateGame(request.GameId);

            var isSuccesful = await gameRepository.AddScore(new Persistence.Entities.Score()
            {
                GameId = request.GameId, PlayerNumber = request.PlayerNumber, Team = request.Team
            });

            if (!isSuccesful)
            {
                throw new Exception($"Score with gameid :{request.GameId} couldnt be added");
            }

            await this.eventBus.Publish(new PlayerHasScored(request.GameId, request.Team, request.PlayerNumber));

            return(Unit.Value);
        }
        public async Task <IActionResult> ScoreGoal([NotEmptyGuid, FromRoute] Guid id, [BindRequired, FromBody] ScoreGoal command)
        {
            command.GameId = id;
            await this.commandBus.Send(command);

            return(Ok());
        }
Beispiel #6
0
        private async Task ScoreGoal(ScoreGoal command)
        {
            var response = await client.PutAsync($"/games/{command.GameId}/statistics/score", command.ToContent());

            response.StatusCode.Should().Be((int)HttpStatusCode.OK);
        }