void CreatePlayerScores() { for (int i = 0; i < players.Length; i++) { GameObject playerScore = (GameObject)Instantiate(playerScorePrefab, scorePanel.transform); playerScore.transform.SetParent(scorePanel.transform); playerScore.name = players[i].gameObject.name; ZombieScoreUI zombieUI = GetComponentInChildren <ZombieScoreUI>(); if (zombieUI != null) { zombieUI.playerName.text = players[i].gameObject.name; //zombieUI.playerName.color = playerColors[i]; zombieUI.playerScore.text = players[i].PlayerScore.CurrentScore.ToString(); } ScoreField player = new ScoreField(players[i], zombieUI); playerList.Add(player); } }
public bool ReadField(ObjectReader objectReader, Dictionary <ScoreField, int> fieldValues, ScoreField field) { switch (field) { case ScoreField.End: m_Script = Encoding.UTF8.GetBytes(_infoText); return(false); case ScoreField.Index: _infoText += $"{field}: {objectReader.ReadInt32()}\n"; return(true); case ScoreField.Name: m_Name = MxrObjectReader.ReadString(objectReader); objectReader.Position--; return(false); case ScoreField.UnknownArray33: if (objectReader.ReadByte() != 0) { throw new InvalidDataException(); } var bytes = Enumerable.Range(0, objectReader.ReadInt32()).Select(i => objectReader.ReadByte()).ToList(); _infoText += $"{field}: {bytes.Count} {{\n {string.Join(",", bytes)}\n}}\n"; return(true); case ScoreField.UnknownArray34: var strings = new List <object>(); for (int i = 0; objectReader.ReadUInt32() != UInt32.MaxValue; i++) { objectReader.BaseStream.Position -= 4; strings.Add($" {objectReader.ReadInt32()}, {MxrObjectReader.ReadString(objectReader)}, {objectReader.ReadInt32()}"); } _infoText += $"{field}: {strings.Count} {{\n{string.Join(Environment.NewLine, strings)}\n}}\n"; return(true); default: throw new InvalidDataException(); } }