// Start is called before the first frame update void Start() { PaturuControy.NameSet(); sg = false; TName(); Drag = true; drag2 = true; DestoyCount = 0; timer = Keeptimer; DestoySize = -1; SwichType = false; DeleteList = new List <GameObject>(); _min = GetComponent <Mian>(); CScorecount = GetComponent <ScoreCount>(); CLine = GetComponent <LineRender>(); lineSize = 0; linePosCount = 0; Tag_ColorControlName = null; Back = false; m_SoundManager = GameObject.Find("GameSoundManager").GetComponent <GameSoundManager>(); //PaturuControy.Skill.Water6Swich = false; PaturuControy.waterskill_six.UpdaterCountDown = false; PaturuControy.ColorUpadateCtr = false; SkillCostManager.Skill_Control.Water6Swich = false; }
public float Median() { List <int> Numbers = new List <int>(); for (int i = 1; i < ScoreCount.Count(); i++) { for (int j = 0; j < ScoreCount[i]; j++) { Numbers.Add(i); } } if (Numbers.Count == 0) { return(0); } int HalfIndex = Numbers.Count() / 2; if (Numbers.Count() % 2 == 0) { return((float)(Numbers[HalfIndex] + Numbers[HalfIndex - 1]) / 2); } else { return(Numbers[HalfIndex]); } }
public int Max_Points = 3; //Setting Maximum points to 3 void Start() { instance = this; P1_Score = 0; //Initialising both variables to 0 P2_Score = 0; }
void Start() { gameManager = GameObject.Find("GameManager").GetComponent<GameManager>().instance; scoreCount = gameObject.GetComponent<ScoreCount> (); rb = GetComponent<Rigidbody> (); //scoreAudio = GameObject.Find("audioScore").GetComponent<AudioSource>(); }
public void Score_ReturnsInitialScoreOfZero() { var scores = new ScoreCount(4); for (int i = 0; i < 4; i++) { Assert.AreEqual(0, scores.Score(i)); } }
public IEnumerator LoadGameScene() { yield return(new WaitForSeconds(1f)); SceneManager.LoadScene(1); scoreCount = FindObjectOfType <ScoreCount>(); scoreCount.ResetScore(); Debug.Log("hmmmm"); }
// Start is called before the first frame update void Start() { GameObject gameManagerObj = GameObject.Find("GameManager"); gameStatusEnum = GameObject.Find("GameManager").GetComponent <GameStatusEnum>(); uiGameOverScript = GameObject.Find("GameManager").GetComponent <UI_GameOver>(); startPosition = this.transform.position; scoreCountScript = GameObject.Find("GameManager").GetComponent <ScoreCount>(); }
void Start() { obj2 = new List <GameObject>(); AllPaturu = new List <GameObject>(); NumberInitalize(); ObjInitalize(); PaturuInitalize(); PaturuDown(BeginSize); SkillScore = this.GetComponent <ScoreCount>(); }
// Use this for initialization void Start() { direction = (target - myTransform.position).normalized; GameObject gameObject = GameObject.FindGameObjectWithTag("ScoreText"); if (gameObject != null) { scoreCount = gameObject.GetComponent <ScoreCount>(); } }
void OnCollisionEnter(Collision col) { if (col.gameObject.name == "Bullet") { GameObject text = GameObject.Find("ScoreText"); ScoreCount countComponent = text.GetComponent <ScoreCount>(); countComponent.updateText(); } Destroy(gameObject); }
void Start() { GameObject gameObject = GameObject.FindGameObjectWithTag("ScoreText"); changeMusic = (ChangeMusic)GameObject.FindGameObjectWithTag("Smelly").GetComponent("ChangeMusic"); if (gameObject != null) { scoreCount = gameObject.GetComponent <ScoreCount>(); } }
public IEnumerator LoadMenuScene() { yield return(new WaitForSeconds(1f)); SceneManager.LoadScene(0); scoreCount = FindObjectOfType <ScoreCount>(); scoreCount.ResetScore(); Destroy(scoreCount.gameObject); Debug.Log("hmmmsafam"); }
private void Awake() { entryTemplate.gameObject.SetActive(false); score7 = FindObjectOfType <ScoreCount>(); inWind2 = FindObjectOfType <inputWindow>(); highscoreEntryList = new List <HighscoreEntry>() { new HighscoreEntry { score = 8, name = "AAA" }, new HighscoreEntry { score = 50, name = "CAR" }, new HighscoreEntry { score = 31, name = "DAN" }, new HighscoreEntry { score = 25, name = "LJR" }, new HighscoreEntry { score = 13, name = "GRE" }, }; //loading - (y = x) - Highscores highscoresL = new Highscores { highscoreEntryList = highscoreEntryList }; //Sort entry list by Score for (int i = 0; i < highscoresL.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscoresL.highscoreEntryList.Count; j++) { if (highscoresL.highscoreEntryList[j].score > highscoresL.highscoreEntryList[i].score) { //swap HighscoreEntry tmp = highscoresL.highscoreEntryList[i]; highscoresL.highscoreEntryList[i] = highscoresL.highscoreEntryList[j]; highscoresL.highscoreEntryList[j] = tmp; } } } highscoreEntryTransformList = new List <Transform>(); foreach (HighscoreEntry highscoreEntry in highscoresL.highscoreEntryList) { CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
// Use this for initialization void Start() { ScoreCount oldCount = FindObjectOfType <ScoreCount> (); score = 0; if (oldCount) { score = oldCount.score; Destroy(oldCount.gameObject); } }
private void Start() { Cursor.visible = false; scoreCount = FindObjectOfType <ScoreCount>(); mAudioSrc = GetComponent <AudioSource>(); levelHandler = FindObjectOfType <LevelHandler>(); source1 = GameObject.FindGameObjectWithTag("Enemy").GetComponent <AudioSource>(); source2 = GameObject.FindGameObjectWithTag("Friendly").GetComponent <AudioSource>(); }
//public GameObject mainCamera; // Use this for initialization void Start() { Debug.Log(PhotonNetwork.connectionState); PhotonNetwork.Disconnect(); if (GameObject.FindGameObjectWithTag("GameData") == null) { Instantiate(gData); data = GameObject.FindGameObjectWithTag("GameData").GetComponent <RoomData>(); if (data.roomName == "T3STROOM") { overrideLobbyMax = true; } if (!overrideLobbyMax) { lobbyMax = data.numberOfPlayers; } } else { data = GameObject.FindGameObjectWithTag("GameData").GetComponent <RoomData>(); if (data.roomName == "T3STROOM1") { data.numberOfPlayers = 1; } if (data.roomName == "T3STROOM2") { data.numberOfPlayers = 2; } if (!overrideLobbyMax) { lobbyMax = data.numberOfPlayers; } } PhotonNetwork.sendRate = 20; PhotonNetwork.logLevel = PhotonLogLevel.Full; PhotonNetwork.ConnectUsingSettings("0.1"); roomDetails = new RoomOptions(); roomDetails.IsVisible = false; roomDetails.MaxPlayers = (byte)lobbyMax; typedLobby = new TypedLobby(); //ships = GameObject.FindGameObjectsWithTag("Ship"); defaultRoundStartTimer = roundStartTimer; scoreData = GameObject.FindGameObjectWithTag("ScoreData").GetComponent <ScoreCount>(); if (scoreData == null) { Debug.Log("SCORE DATA: Data could not be found! Is there a Score Data object in the scene?"); } }
public void Add_IsCumulative() { var scores = new ScoreCount(4); scores.Add(2, new[] { new Card(CardType.Blue, 1, 4) }); scores.Add(2, new[] { new Card(CardType.Blue, 1, 3) }); Assert.AreEqual(7, scores.Score(2)); Assert.AreEqual(0, scores.Score(0)); Assert.AreEqual(0, scores.Score(1)); Assert.AreEqual(0, scores.Score(3)); }
void Start() { GameObject go = GameObject.FindGameObjectWithTag("Player"); target = go.transform; GameObject gameObject = GameObject.FindGameObjectWithTag("ScoreText"); if (gameObject != null) { scoreCount = gameObject.GetComponent <ScoreCount>(); } }
// Update is called once per frame void Update() { // Debug.Log("GuiScoreboard updating..."); TimeText.text = TimeLabel + NewLine + GameTimers[ActiveTimer].ShowElapsed(); HitsText.text = HitsLabel + NewLine + HitsCount.ToString(); MarkHitsText.text = MarkHitsLabel + NewLine + MarkHitsCount.ToString(); KillsText.text = KillsLabel + NewLine + KillsCount.ToString(); MarkKillsText.text = MarkKillsLabel + NewLine + MarkKillsCount.ToString(); AmmoText.text = AmmoLabel + NewLine + AmmoCount.ToString(); ScoreText.text = ScoreLabel + NewLine + ScoreCount.ToString("D5"); PlaceText.text = PlaceLabel + NewLine + PlaceCount.ToString(); MarkPlaceText.text = MarkPlaceLabel + NewLine + MarkPlaceCount.ToString(); }
public int Dominant() { int modal = 1; for (int i = 2; i < ScoreCount.Count(); i++) { if (ScoreCount[i] > ScoreCount[modal]) { modal = i; } } return(modal); }
void Start() { theScoreManager = FindObjectOfType <ScoreCount>(); spawning = FindObjectOfType <MapGen>(); inWind = FindObjectOfType <inputWindow>(); rigidbody = GetComponent <Rigidbody2D>(); downRotation = Quaternion.Euler(0, 0, -90); forwardRotation = Quaternion.Euler(0, 0, 35); game = GameManager.Instance; inWind.input.transform.position = new Vector3(inWind.input.transform.position.x, inWind.input.transform.position.y + 50, 0); rnd = Random.Range(-1, 5); }
public float Avg() { int Total = 0; for (int i = 1; i < ScoreCount.Count(); i++) { Total += i * ScoreCount[i]; } if (Total == 0) { return(0); } return((float)Total / TotalScoreCount); }
void Start() { GameObject gameObject = GameObject.FindGameObjectWithTag("ScoreText"); if (gameObject != null) { scoreCount = gameObject.GetComponent <ScoreCount>(); } gameObject = GameObject.FindGameObjectWithTag("GameController"); if (gameObject != null) { generator = gameObject.GetComponent <WorldGenerator>(); } }
// Start is called before the first frame update void Start() { mainDataScript = GameObject.Find("PlayerData").GetComponent <MainData>(); gameStatusEnum = GameObject.Find("GameManager").GetComponent <GameStatusEnum>(); scoreCount = GameObject.Find("GameManager").GetComponent <ScoreCount>(); topScoreScript = this.gameObject.GetComponent <UI_TopScore>(); barrierStartSpawnScript = GameObject.Find("BarrierSpawnManager").GetComponent <BarrierStartSpawn>(); startPlayerPosition = playerNextPosition.transform.position; //positionAt start touchInputScript = inputHolder.GetComponent <TouchInput>(); mainGameManagerScript = this.gameObject.GetComponent <GameManagerMain>(); }
// Use this for initialization void Start() { this.destroyable = true; System.Random random = new System.Random(); int rand = random.Next(2); this.whichHand = rand == 1 ? "Left" : "Right"; this.GetComponentInChildren <MeshRenderer>().material = Resources.Load(this.whichHand) as Material; this.sounds = GetComponents <AudioSource>(); AudioSource.PlayClipAtPoint(this.sounds[rand].clip, this.transform.position); this.ScoreScript = GameObject.Find("Camera (eye)").GetComponent <ScoreCount>(); }
public void Add_AddsScoreForCorrectPlayer() { var scores = new ScoreCount(4); var cards = new[] { new Card(CardType.Blue, 1, 4), new Card(CardType.Blue, 1, 3) }; scores.Add(2, cards); Assert.AreEqual(7, scores.Score(2)); Assert.AreEqual(0, scores.Score(0)); Assert.AreEqual(0, scores.Score(1)); Assert.AreEqual(0, scores.Score(3)); }
//Score goal and reset the ball void ScoreGoal(Collider2D collision) { if (collision.gameObject.name == "Left Goal") { scoreCount = GameObject.Find("Right Score").GetComponent <ScoreCount>(); scoreCount.Score(); StartCoroutine(Initialize()); } else if (collision.gameObject.name == "Right Goal") { scoreCount = GameObject.Find("Left Score").GetComponent <ScoreCount>(); scoreCount.Score(); StartCoroutine(Initialize()); } }
public void Die() { Destroy(gameObject); GameObject explosion = Instantiate(boomVfx, transform.position, Quaternion.identity); Destroy(explosion, 1f); AudioSource.PlayClipAtPoint(enemyDeadSound, Camera.main.transform.position, soundVolume); ScoreCount scoreCount = FindObjectOfType <ScoreCount>(); scoreCount.AddToScore(scorePerOne); //AudioSource.PlayClipAtPoint //audioSource.play //audioSource.PlayOneShot }
void Start() { scoreCountScript = this.gameObject.GetComponent <ScoreCount>(); gameStatusEnum = GameObject.Find("GameManager").GetComponent <GameStatusEnum>(); //spawnRoadManager = GameObject.Find("SkinShell").GetComponent<SpawnRoadManager>(); stepsToSpawn = BarrierValueHolder.barrierValueHolder.stepsToSpawn; stepDistance = GameObject.Find("PlayerNextPosition").GetComponent <PlayerMove>().stepDistance; barrierStartSpawnScript = GameObject.Find("SkinShell").GetComponent <BarrierStartSpawn>(); //Debug.Log($"desitance to spawn = {stepsToSpawn}"); playerNextPosition = GameObject.Find("PlayerNextPosition"); playerCurrentPosition = GameObject.Find("PlayerCurrentPosition"); startPlayerPosition = playerNextPosition.transform.position; mainDataScript = MainData.mainDataScript; }
IEnumerator WaitTwoSecond(Collider col) { changeMusic.freezeGame = true; GameObject score = GameObject.FindGameObjectWithTag("ScoreText"); ScoreCount scoreCount = (ScoreCount)score.GetComponent("ScoreCount"); changeMusic.PlayerDeath(); yield return(new WaitForSeconds(2)); changeMusic.restartMusic(); col.transform.position = new Vector3(0, 0.1f, 1.3f); List <GameObject> badList = new List <GameObject>(GameObject.FindGameObjectsWithTag("BadGuy")); foreach (GameObject bad in badList) { AIScript script = (AIScript)bad.GetComponent("AIScript"); script.frameBeforeStart = 300; bad.transform.position = new Vector3(0, 1f, 0.3f); } scoreCount.updateLife(false); changeMusic.freezeGame = false; }
private void AddCount(ScoreCount scoretype, int arg0 = 1) { if (arg0 < 1) { return; } switch (scoretype) { case ScoreCount.Kill: ActiveScore.Kills += arg0; break; case ScoreCount.Treasure: ActiveScore.Treasures += arg0; break; case ScoreCount.GoblinInTribe: ActiveScore.GoblinsInTribe += arg0; break; case ScoreCount.AreaExplored: ActiveScore.AreasExplored += arg0; break; case ScoreCount.LeaderLevel: ActiveScore.LeaderLevel += arg0; break; case ScoreCount.Equipment: ActiveScore.EquipmentFound += arg0; break; default: throw new ArgumentOutOfRangeException(nameof(scoretype), scoretype, null); } }
// Use this for initialization void Start() { __countScore = __scoreCount.GetComponent<ScoreCount>(); __skin = GetComponent<SpriteRenderer>(); transform.position = __position; __skin.sprite = skin[Random.Range(0, skin.Length)]; TimerDown = Timer; }
void Awake() { scoreCount = GameObject.Find("Score").GetComponent<ScoreCount>(); }