//NPCConvoSchedule dateWithLG; protected override void SetUpSchedules() { SetupReactions(); moveBack = new Schedule(this, Schedule.priorityEnum.High); moveBack.Add(new Task(new MoveThenDoState(this, startingPosition, new MarkTaskDone(this)))); moveToBeach = new Schedule(this, Schedule.priorityEnum.DoNow); moveToBeach.Add(new Task(new MoveThenDoState(this, new Vector3(MapLocations.MiddleOfBeachMiddle.x+1.5f, MapLocations.MiddleOfBeachMiddle.y, MapLocations.MiddleOfBeachMiddle.z), new MarkTaskDone(this)))); Task reachedBeach = new TimeTask(.1f,new IdleState(this)); reachedBeach.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateOne); moveToBeach.Add(reachedBeach); moveToBeach.Add(new TimeTask(5.3f, new IdleState(this))); Task reachedBeachTwo = new TimeTask(.1f,new IdleState(this)); reachedBeachTwo.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateTwo); moveToBeach.Add(reachedBeachTwo); moveToBeach.Add(new TimeTask(7.3f, new IdleState(this))); Task reachedBeachThree = new TimeTask(.1f,new IdleState(this)); reachedBeachThree.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateThree); moveToBeach.Add(reachedBeachThree); moveToBeach.Add(new TimeTask(3.3f, new IdleState(this))); Task reachedBeachFour = new TimeTask(.1f,new IdleState(this)); reachedBeachFour.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateFour); moveToBeach.Add(reachedBeachFour); moveToBeach.Add(new TimeTask(6.3f, new IdleState(this))); Task reachedBeachFive = new TimeTask(.1f,new IdleState(this)); reachedBeachFive.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateFive); moveToBeach.Add(reachedBeachFive); moveToBeach.Add(new TimeTask(2.3f, new IdleState(this))); Task reachedBeachSix = new TimeTask(.1f,new IdleState(this)); reachedBeachSix.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateSix); moveToBeach.Add(reachedBeachSix); moveToBeach.Add(new TimeTask(6f, new IdleState(this))); Task reachedBeachEnd = new TimeTask(.1f,new IdleState(this)); reachedBeachEnd.AddFlagToSet(FlagStrings.EndOfDate); moveToBeach.Add(reachedBeachEnd); moveToBeach.Add(new TimeTask(3f, new IdleState(this))); moveToBeach.SetCanInteract(false); /*dateWithLG = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.LighthouseGirlMiddle), new MiddleCastleManToLighthouseGirl(), Schedule.priorityEnum.DoConvo); dateWithLG.SetCanNotInteractWithPlayer();*/ }
protected override void SetUpSchedules() { BeginDayChat = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterYoung), new YoungCarpenterSonToCarpenterConvo()); BeginDayChat.SetCanInteract(false); BeginDayWithDad = new Schedule(this, Schedule.priorityEnum.DoNow); TimeTask BeginDayTimeTask = new TimeTask(10, new WaitTillPlayerCloseState(this, ref player)); BeginDayTimeTask.AddFlagToSet(FlagStrings.carpenterSonYoungConvoWithDadFinished); BeginDayWithDad.Add(BeginDayTimeTask); this.AddSchedule(BeginDayWithDad); this.AddSchedule(BeginDayChat); TalkWithCastleman = new Schedule (this, Schedule.priorityEnum.High); TalkWithCastleman.Add(new TimeTask(300, new WaitTillPlayerCloseState(this, ref player))); Task setFlag = (new TimeTask(2f, new IdleState(this))); setFlag.AddFlagToSet(FlagStrings.InitialConversationWithCSONFriend); TalkWithCastleman.Add(setFlag); TalkWithCastleman.AddFlagGroup("CSONMEETCASTLEMAN"); TalkWithCastlemanNotFriend = new Schedule (this, Schedule.priorityEnum.High); TalkWithCastlemanNotFriend.Add(new TimeTask(300, new WaitTillPlayerCloseState(this, ref player))); Task setFlagNOT = (new TimeTask(2f, new IdleState(this))); setFlagNOT.AddFlagToSet(FlagStrings.InitialConversationWithCSONNOTFriend); TalkWithCastlemanNotFriend.Add(setFlagNOT); TalkWithCastleman.AddFlagGroup("CSONMEETCASTLEMAN"); Woodworking = new Schedule( this, Schedule.priorityEnum.Medium); //Woodworking.Add (new TimeTask(300, new WaitState(this))); Task whittleTask = new TimeTask(30, new AbstractAnimationState(this, "Whittle")); whittleTask.AddFlagToSet(FlagStrings.carpenterSonYoungCompletedWhittling); whittleSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); whittleSchedule.SetCanInteract(false); whittleSchedule.Add(whittleTask); Task whittleDoneTask = new Task(new IdleState(this)); whittleDoneSchedule = new Schedule(this, Schedule.priorityEnum.Medium); whittleDoneSchedule.SetCanInteract(true); whittleDoneSchedule.Add(whittleDoneTask); }
protected override void SetUpSchedules() { girlEnd = new Schedule(this, Schedule.priorityEnum.DoNow); Task girlEndChatOne = new TimeTask(.1f,new IdleState(this)); girlEndChatOne.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndOne); girlEnd.Add(girlEndChatOne); girlEnd.Add(new Task(new MoveThenDoState(this, new Vector3(startingPosition.x + 1, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); girlEnd.Add(new TimeTask(8.3f, new IdleState(this))); Task girlEndChatTwo = new TimeTask(.1f,new IdleState(this)); girlEndChatTwo.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndTwo); girlEnd.Add(girlEndChatTwo); girlEnd.Add(new TimeTask(3.3f, new IdleState(this))); Task girlEndChatThree = new TimeTask(.1f,new IdleState(this)); girlEndChatThree.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndThree); girlEnd.Add(girlEndChatThree); girlEnd.Add(new TimeTask(8f, new IdleState(this))); Task girlEndChatFour = new TimeTask(.1f,new IdleState(this)); girlEndChatFour.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndFour); girlEnd.Add(girlEndChatFour); girlEnd.Add(new TimeTask(4.3f, new IdleState(this))); Task girlEndChatFive = new TimeTask(.1f,new IdleState(this)); girlEndChatFive.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndFive); girlEnd.Add(girlEndChatFive); girlEnd.Add(new TimeTask(5.1f, new IdleState(this))); Task girlEndChatSix = new TimeTask(.1f,new IdleState(this)); girlEndChatSix.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndSix); girlEnd.Add(girlEndChatSix); girlEnd.Add(new TimeTask(4.1f, new IdleState(this))); Task girlEndChatSeven = new TimeTask(.1f,new IdleState(this)); girlEndChatSeven.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndSeven); girlEnd.Add(girlEndChatSeven); girlEnd.Add(new TimeTask(23f, new IdleState(this))); Task girlEndChatEight = new TimeTask(.1f,new IdleState(this)); girlEndChatEight.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndEight); girlEnd.Add(girlEndChatEight); girlEnd.Add(new TimeTask(1f, new IdleState(this))); Task girlEndChatNine = new TimeTask(.1f,new IdleState(this)); girlEndChatNine.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndNine); girlEnd.Add(girlEndChatNine); girlEnd.Add(new TimeTask(4f, new IdleState(this))); Task girlEndChatTen = new TimeTask(.1f,new IdleState(this)); girlEndChatTen.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndTen); girlEnd.Add(girlEndChatTen); girlEnd.Add(new TimeTask(21f, new IdleState(this))); Task girlEndChatEleven = new TimeTask(.1f,new IdleState(this)); girlEndChatEleven.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndEleven); girlEnd.Add(girlEndChatEleven); girlEnd.Add(new TimeTask(1.2f, new IdleState(this))); Task girlEndChatTwelve = new TimeTask(.1f,new IdleState(this)); girlEndChatTwelve.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndTwelve); girlEnd.Add(girlEndChatTwelve); girlEnd.Add(new TimeTask(1.2f, new IdleState(this))); Task girlEndChatThirteen = new TimeTask(.1f,new IdleState(this)); girlEndChatThirteen.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndThirteen); girlEnd.Add(girlEndChatThirteen); girlEnd.Add(new TimeTask(4f, new IdleState(this))); girlEnd.Add(new Task(new MoveThenDoState(this, new Vector3(startingPosition.x - 1, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); girlEnd.SetCanInteract(false); }
protected override void SetUpSchedules() { float dateTime = 100; openningWaitingSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); openningWaitingSchedule.Add(new TimeTask(200, new WaitTillPlayerCloseState(this, ref player))); Task postOpening = new TimeTask(.1f,new IdleState(this)); postOpening.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoStart); openningWaitingSchedule.Add(postOpening); backToFarmSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); backToFarmSchedule.Add(new TimeTask(6f, new IdleState(this))); backToFarmSchedule.Add(new Task(new MoveThenDoState(this, startingPosition, new MarkTaskDone(this)))); ropeDownSchedule = new Schedule(this, Schedule.priorityEnum.High); ropeDownSchedule.Add(new TimeTask(30, new WaitTillPlayerGoneState(this, player))); Task setFlag = new Task( new MoveThenDoState(this, startingPosition, new MarkTaskDone(this))); setFlag.AddFlagToSet(FlagStrings.WaitingForDate); ropeDownSchedule.Add(setFlag); ropeDownSchedule.AddFlagGroup("a"); turnAround = new Schedule(this, Schedule.priorityEnum.DoNow); turnAround.Add(new Task(new MoveThenDoState(this, new Vector3(MapLocations.MiddleOfBeachMiddle.x+.1f, MapLocations.MiddleOfBeachMiddle.y, MapLocations.MiddleOfBeachMiddle.z), new MarkTaskDone(this)))); turnAround.AddFlagGroup("b"); /*postOpenningSchedule = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.FarmerMotherMiddle), new MiddleFarmerMotherToLighthouseGirl(), Schedule.priorityEnum.DoConvo); postOpenningSchedule.SetCanNotInteractWithPlayer();*/ introConvo = new Schedule(this, Schedule.priorityEnum.DoNow); introConvo.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x-.01f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); Task introConvoChatOne = new TimeTask(.1f,new IdleState(this)); introConvoChatOne.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoOne); introConvo.Add(introConvoChatOne); introConvo.Add(new TimeTask(4.3f, new IdleState(this))); Task introConvoChatTwo = new TimeTask(.1f,new IdleState(this)); introConvoChatTwo.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoTwo); introConvo.Add(introConvoChatTwo); introConvo.Add(new TimeTask(5.3f, new IdleState(this))); Task introConvoChatThree = new TimeTask(.1f,new IdleState(this)); introConvoChatThree.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoThree); introConvo.Add(introConvoChatThree); introConvo.Add(new TimeTask(4.3f, new IdleState(this))); Task introConvoChatFour = new TimeTask(.1f,new IdleState(this)); introConvoChatFour.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoFour); introConvo.Add(introConvoChatFour); introConvo.Add(new TimeTask(6.3f, new IdleState(this))); Task introConvoChatFive = new TimeTask(.1f,new IdleState(this)); introConvoChatFive.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoFive); introConvo.Add(introConvoChatFive); introConvo.Add(new TimeTask(2.3f, new IdleState(this))); Task introConvoChatSix = new TimeTask(.1f,new IdleState(this)); introConvoChatSix.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoSix); introConvo.Add(introConvoChatSix); introConvo.Add(new TimeTask(5.3f, new IdleState(this))); Task introConvoChatSeven = new TimeTask(.1f,new IdleState(this)); introConvoChatSeven.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoSeven); introConvo.Add(introConvoChatSeven); introConvo.Add(new TimeTask(2f, new IdleState(this))); introConvo.SetCanInteract(false); #region castleMarriage castleMarriage = new Schedule(this, Schedule.priorityEnum.DoNow); Task castleMarriageChatOne = new TimeTask(.1f,new IdleState(this)); castleMarriageChatOne.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageOne); castleMarriage.Add(castleMarriageChatOne); castleMarriage.Add(new TimeTask(5f, new IdleState(this))); castleMarriage.Add(new Task(new MoveThenDoState(this, new Vector3(startingPosition.x - 1, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); castleMarriage.Add(new TimeTask(5.3f, new IdleState(this))); Task castleMarriageChatTwo = new TimeTask(.1f,new IdleState(this)); castleMarriageChatTwo.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageTwo); castleMarriage.Add(castleMarriageChatTwo); castleMarriage.Add(new TimeTask(7.3f, new IdleState(this))); Task castleMarriageChatThree = new TimeTask(.1f,new IdleState(this)); castleMarriageChatThree.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageThree); castleMarriage.Add(castleMarriageChatThree); castleMarriage.Add(new TimeTask(2.3f, new IdleState(this))); Task castleMarriageChatFour = new TimeTask(.1f,new IdleState(this)); castleMarriageChatFour.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageFour); castleMarriage.Add(castleMarriageChatFour); castleMarriage.Add(new TimeTask(5.3f, new IdleState(this))); Task castleMarriageChatFive = new TimeTask(.1f,new IdleState(this)); castleMarriageChatFive.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageFive); castleMarriage.Add(castleMarriageChatFive); castleMarriage.Add(new TimeTask(3.3f, new IdleState(this))); Task castleMarriageChatSix = new TimeTask(.1f,new IdleState(this)); castleMarriageChatSix.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageSix); castleMarriage.Add(castleMarriageChatSix); castleMarriage.Add(new TimeTask(6.3f, new IdleState(this))); Task castleMarriageChatSeven = new TimeTask(.1f,new IdleState(this)); castleMarriageChatSeven.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageSeven); castleMarriage.Add(castleMarriageChatSeven); castleMarriage.Add(new TimeTask(3.3f, new IdleState(this))); Task castleMarriageChatEight = new TimeTask(.1f,new IdleState(this)); castleMarriageChatEight.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageEight); castleMarriage.Add(castleMarriageChatEight); castleMarriage.Add(new TimeTask(2f, new IdleState(this))); castleMarriage.Add(new Task(new MoveThenDoState(this, new Vector3(startingPosition.x + 2, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); castleMarriage.SetCanInteract(false); #endregion girlEnd = new Schedule(this, Schedule.priorityEnum.DoNow); girlEnd.Add(new TimeTask(88.5f, new IdleState(this))); girlEnd.SetCanInteract(false); }
protected override void SetUpSchedules() { marriageConvo = new Schedule(this, Schedule.priorityEnum.High); marriageConvo.Add(new TimeTask(40f, new IdleState(this))); introConvo = new Schedule(this, Schedule.priorityEnum.DoNow); introConvo.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x+.01f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); introConvo.Add(new TimeTask(27.5f, new IdleState(this))); introConvo.SetCanInteract(false); girlEnd = new Schedule(this, Schedule.priorityEnum.DoNow); girlEnd.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x-.05f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); //turn towards farmer girlEnd.Add(new TimeTask(19.6f, new IdleState(this))); girlEnd.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x+.05f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); //turn towards farmer girlEnd.Add(new TimeTask(31.4f, new IdleState(this))); girlEnd.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x-.05f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); //turn towards farmer girlEnd.Add(new TimeTask(18.3f, new IdleState(this))); girlEnd.SetCanInteract(false); }
//Schedule IdleSchedule; protected override void SetUpSchedules() { startingPosition = transform.position; startingPosition.y += LevelManager.levelYOffSetFromCenter; #region PathOne //Schedule for the Default path moveToWindmill = new Schedule(this, Schedule.priorityEnum.Low); moveToWindmill.Add (new Task(new MoveThenMarkDoneState(this, MapLocations.WindmillMiddle, "Somber Walk", 2f))); moveToWindmill.Add (new TimeTask(100f, new AbstractAnimationState(this, "Hammer", false, false))); moveToWindmill.Add (new Task(new MoveThenMarkDoneState(this, startingPosition))); #endregion #region FishingPath TeleportToStartConvo = new Schedule (this, Schedule.priorityEnum.DoNow); TeleportToStartConvo.Add(new TimeTask(300f, new WaitTillPlayerCloseState(this, ref player))); //TeleportToStartConvo.Add(new Task (new MoveThenMarkDoneState(this, this.gameObject.transform.position))); Task StartFishingStuff = new TimeTask(0f, new IdleState(this)); StartFishingStuff.AddFlagToSet(FlagStrings.FishingConversation); TeleportToStartConvo.Add(StartFishingStuff); MoveToPierToFish = new Schedule(this, Schedule.priorityEnum.DoNow); MoveToPierToFish.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.BaseOfPierMiddle))); MoveToPierToFish.Add(new TimeTask(100f, new AbstractAnimationState(this, "Fishing", true, true))); Task SetOffConversationWithSeaCaptain = new TimeTask(0f, new IdleState(this)); SetOffConversationWithSeaCaptain.AddFlagToSet(FlagStrings.StartConversationWithSeaCaptainAboutBuildingShip); MoveToPierToFish.Add(SetOffConversationWithSeaCaptain); AfterSeaCaptainTalk = new Schedule (this, Schedule.priorityEnum.DoNow); AfterSeaCaptainTalk.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.MiddleOfBeachMiddle))); Task SetOffAfterSeaCaptain = new TimeTask(100f, new AbstractAnimationState(this, "Whittle")); SetOffAfterSeaCaptain.AddFlagToSet(FlagStrings.StartProudOfSonConversation); Task CarpenterSonTransitionToFisherman = new Task(new IdleState(this)); CarpenterSonTransitionToFisherman.AddFlagToSet(FlagStrings.carpenterSonBecomesFisherman); AfterSeaCaptainTalk.Add(SetOffAfterSeaCaptain); EndState = new Schedule(this, Schedule.priorityEnum.High); EndState.Add(new TimeTask(10000f, new IdleState(this))); #endregion #region CarpentryPath StartCarpentry = new Schedule (this, Schedule.priorityEnum.High); StartCarpentry.Add(new TimeTask(300f, new WaitTillPlayerCloseState(this, ref player))); //TeleportToStartConvo.Add(new Task (new MoveThenMarkDoneState(this, this.gameObject.transform.position))); Task StartCarpentryStuff = new TimeTask(0f, new IdleState(this)); StartCarpentryStuff.AddFlagToSet(FlagStrings.IntroConvoCarpentry); StartCarpentry.Add(StartCarpentryStuff); DoNothingSchedule = new Schedule(this, Schedule.priorityEnum.High); DoNothingSchedule.Add(new TimeTask(10000f, new IdleState(this))); WhittleStuff = new Schedule(this, Schedule.priorityEnum.High); TimeTask WhittlingAHarp = new TimeTask(30f, new AbstractAnimationState(this, "Whittle")); WhittlingAHarp.AddFlagToSet(FlagStrings.BuiltRockingChairTalk); WhittleStuff.Add(WhittlingAHarp); #endregion //Schedule for something stormOffSchedule = new Schedule(this,Schedule.priorityEnum.DoNow); stormOffSchedule.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.BaseOfPierMiddle))); stormOffSchedule.Add(new TimeTask(2.0f, new IdleState(this))); //Will replace with working on windmill stormOffSchedule.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.BaseOfPierMiddle))); AfterConversationCarpentery = new Schedule(this, Schedule.priorityEnum.High); AfterConversationCarpentery.Add(new TimeTask(10000f, new IdleState(this))); #region NPCConvoSchedules #endregion #region carpenterDate moveBack = new Schedule(this, Schedule.priorityEnum.High); moveBack.Add(new Task(new MoveThenDoState(this, startingPosition, new MarkTaskDone(this)))); moveToBeach = new Schedule(this, Schedule.priorityEnum.DoNow); moveToBeach.Add(new Task(new MoveThenDoState(this, new Vector3(MapLocations.MiddleOfBeachMiddle.x+1.5f, MapLocations.MiddleOfBeachMiddle.y, MapLocations.MiddleOfBeachMiddle.z), new MarkTaskDone(this)))); Task reachedBeach = new TimeTask(.1f,new IdleState(this)); reachedBeach.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateOne); moveToBeach.Add(reachedBeach); moveToBeach.Add(new TimeTask(5.3f, new IdleState(this))); Task reachedBeachTwo = new TimeTask(.1f,new IdleState(this)); reachedBeachTwo.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateTwo); moveToBeach.Add(reachedBeachTwo); moveToBeach.Add(new TimeTask(7.3f, new IdleState(this))); Task reachedBeachThree = new TimeTask(.1f,new IdleState(this)); reachedBeachThree.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateThree); moveToBeach.Add(reachedBeachThree); moveToBeach.Add(new TimeTask(3.3f, new IdleState(this))); Task reachedBeachFour = new TimeTask(.1f,new IdleState(this)); reachedBeachFour.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateFour); moveToBeach.Add(reachedBeachFour); moveToBeach.Add(new TimeTask(6.3f, new IdleState(this))); Task reachedBeachFive = new TimeTask(.1f,new IdleState(this)); reachedBeachFive.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateFive); moveToBeach.Add(reachedBeachFive); moveToBeach.Add(new TimeTask(2.3f, new IdleState(this))); Task reachedBeachSix = new TimeTask(.1f,new IdleState(this)); reachedBeachSix.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateSix); moveToBeach.Add(reachedBeachSix); moveToBeach.Add(new TimeTask(6f, new IdleState(this))); Task reachedBeachEnd = new TimeTask(.1f,new IdleState(this)); reachedBeachEnd.AddFlagToSet(FlagStrings.EndOfDate); moveToBeach.Add(reachedBeachEnd); moveToBeach.Add(new TimeTask(3f, new IdleState(this))); moveToBeach.SetCanInteract(false); #endregion }