Beispiel #1
0
 public override void Init()
 {
     ScenesCenterMgr.AddGameObjectInfo <Character>(globalID, (int)objectSubTag, this);
 }
Beispiel #2
0
 public override void Release()
 {
     ScenesCenterMgr.RemoveGameObjectInfo <Character>(globalID, (int)objectSubTag);
 }
Beispiel #3
0
 /// <summary>
 /// 通过子节点找到父节点删除其底下所有的子物体
 /// </summary>
 /// <param name="ID">全局唯一ID</param>
 /// <returns>返回清除物体的组合</returns>
 public static GameObject[] CleanAllChild(int ID)
 {
     return(CleanAllChild(ScenesCenterMgr.GetGOInfo(ID).gameObject));
 }