public override void Init() { ScenesCenterMgr.AddGameObjectInfo <Character>(globalID, (int)objectSubTag, this); }
public override void Release() { ScenesCenterMgr.RemoveGameObjectInfo <Character>(globalID, (int)objectSubTag); }
/// <summary> /// 通过子节点找到父节点删除其底下所有的子物体 /// </summary> /// <param name="ID">全局唯一ID</param> /// <returns>返回清除物体的组合</returns> public static GameObject[] CleanAllChild(int ID) { return(CleanAllChild(ScenesCenterMgr.GetGOInfo(ID).gameObject)); }