public ConsoleGame(int width, int height)
 {
     _width  = width;
     _height = height;
     _device = new Device(width, height);
     _scene  = Scenes.BoxScene();
 }
        public MainWindow()
        {
            InitializeComponent();

            _width              = (int)displayImage.Width;
            _height             = (int)displayImage.Height;
            _fullRect           = new Int32Rect(0, 0, _width, _height);
            _stride             = _width * _pixelFormat.BitsPerPixel / 8;
            _device             = new Device(_width, _height);
            _scene              = Scenes.BoxScene();
            _frontBuffer        = new WriteableBitmap(_width, _height, DPI, DPI, _pixelFormat, null);
            displayImage.Source = _frontBuffer;

            CompositionTarget.Rendering += CompositionTarget_Rendering;
        }