Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     rb              = GetComponent <Rigidbody2D>();
     circleCollider  = GetComponent <CircleCollider2D>();
     originalGravity = rb.gravityScale;
     level           = FindObjectOfType <Scene_manager>();
     dm              = FindObjectOfType <Dialog_Manager>();
 }
 // Use this for initialization
 void Start()
 {
     Tutorial      = GameObject.FindGameObjectWithTag("Tutorial");
     LevelSelect   = GameObject.FindGameObjectWithTag("LevelSelectUI");
     scenemanager_ = GameObject.FindGameObjectWithTag("Scenemanager").GetComponent <Scene_manager>();
     gameLevel     = GameLevel.Easy;
     Startstate();
 }
 void Start()
 {
     sleepGageScript_ = GameObject.Find("ScriptController").GetComponent <SleepGageScript>();
     clock_           = GameObject.Find("Clock").GetComponent <Clock>();
     scenemanager_    = GameObject.FindGameObjectWithTag("Scenemanager").GetComponent <Scene_manager>();
     alarmtime_       = GameObject.Find("SoundController").GetComponent <SoundsManager>().alarm;
     Gamestatus_      = Gamestatus.Play_bfor;
 }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        _scenemanager = GameObject.FindGameObjectWithTag("Scenemanager").GetComponent <Scene_manager>();

        // 初期ポーズは指定なし
        _Pose = PoseState.None;

        _ScoreWhole = false;
        _ScoreUpper = false;
        _ScoreLower = false;
    }
 // Use this for initialization
 void Start()
 {
     scenemanager_ = GameObject.FindGameObjectWithTag("Scenemanager").GetComponent <Scene_manager>();
 }
Beispiel #6
0
 // Use this for initialization
 void Start()
 {
     man        = GetComponent <ReplayManager> ();
     currentsce = GameObject.FindGameObjectWithTag("Scenemanager").GetComponent <Scene_manager>();
 }
 void Start()
 {
     scenemanager_    = GameObject.FindGameObjectWithTag("Scenemanager").GetComponent <Scene_manager>();
     sleepGageScript_ = GameObject.Find("ScriptController").GetComponent <SleepGageScript>();
     clock_           = GameObject.Find("Clock").GetComponent <Clock>();
 }
Beispiel #8
0
 void Start()
 {
     sentences = new Queue <string>();
     level     = FindObjectOfType <Scene_manager>();
 }