public string SerializeGroupToXml2(ISceneEntity grp)
 {
     if (grp is SceneObjectGroup)
     {
         return(SceneXmlLoader.SaveGroupToXml2((SceneObjectGroup)grp));
     }
     return("");
 }
 public string SerializeGroupToXml2(SceneObjectGroup grp, Dictionary <string, object> options)
 {
     return(SceneXmlLoader.SaveGroupToXml2(grp, options));
 }
Beispiel #3
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 public string SerializeGroupToXml2(SceneObjectGroup grp)
 {
     return(SceneXmlLoader.SaveGroupToXml2(grp));
 }