private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag(Constants.TAG_PLAYER))
     {
         SceneUtils sceneUtils = GetComponent <SceneUtils>();
         sceneUtils.ChangeScene(nextScene);
     }
 }
Beispiel #2
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 private void StartGame()
 {
     SceneUtils.ChangeScene("LevelSelectScene");
 }
 private void GameEditor()
 {
     SceneUtils.ChangeScene("GameEditor");
 }