private void OnTriggerEnter(Collider other) { if (other.CompareTag(Constants.TAG_PLAYER)) { SceneUtils sceneUtils = GetComponent <SceneUtils>(); sceneUtils.ChangeScene(nextScene); } }
private void StartGame() { SceneUtils.ChangeScene("LevelSelectScene"); }
private void GameEditor() { SceneUtils.ChangeScene("GameEditor"); }