Beispiel #1
0
 private void Awake()
 {
     _clsInput      = new KeyControl();
     _iRecoveryType = ShipRecoveryType.None;
     _clsTasks      = this.SafeGetComponent <SceneTasksMono>();
     _clsTasks.Init();
     _iMode = (_iModeReq = SortieBattleMode.SortieBattleMode_BEF);
     _camTransitionCamera.enabled = false;
 }
Beispiel #2
0
        private void Start()
        {
            _clsTasks.Init();
            _iPhase = (_iPhaseReq = ArsenalPhase.BattlePhase_ST);
            SingletonMonoBehaviour <UIPortFrame> .Instance.CircleUpdateInfo(logicManager);

            _clsConstruct.firstInit();
            _clsList.firstInit();
        }
Beispiel #3
0
    private IEnumerator Start()
    {
        _clsTasks = base.gameObject.SafeGetComponent <SceneTasksMono>();
        _mainObj  = GameObject.Find("OrganizeRoot").gameObject;
        GameObject task = _mainObj.transform.FindChild("Task").gameObject;

        _clsTop        = ((Component)task.transform.FindChild("TaskTop")).GetComponent <TaskOrganizeTop>();
        _clsDetail     = ((Component)task.transform.FindChild("TaskDetail")).GetComponent <TaskOrganizeDetail>();
        _clsList       = ((Component)task.transform.FindChild("TaskList")).GetComponent <TaskOrganizeList>();
        _clsListDetail = ((Component)task.transform.FindChild("TaskListDetail")).GetComponent <TaskOrganizeListDetail>();
        _clsTasks.Init();
        _iPhase      = (_iPhaseReq = OrganizePhase.Phase_ST);
        logicManager = new OrganizeManager(SingletonMonoBehaviour <AppInformation> .Instance.CurrentAreaID);
        _clsDetail.FirstInit();
        _clsList.FirstInit();
        _clsListDetail.FirstInit();
        _clsTop.FirstInit();
        isRun = false;
        yield return(StartCoroutine(Util.WaitEndOfFrames(3)));

        SingletonMonoBehaviour <UIPortFrame> .Instance.CircleUpdateInfo(logicManager);

        BGMFileInfos sceneBGM = (BGMFileInfos)logicManager.UserInfo.GetPortBGMId(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeckID);

        SoundUtils.SwitchBGM(sceneBGM);
        SingletonMonoBehaviour <PortObjectManager> .Instance.PortTransition.EndTransition(null, isLockTouchOff : false);

        yield return(new WaitForSeconds(0.2f));

        _clsTop.ShowBanner();
        yield return(new WaitForSeconds(0.4f));

        if (!SingletonMonoBehaviour <TutorialGuideManager> .Instance.CheckAndShowFirstTutorial(logicManager.UserInfo.Tutorial, TutorialGuideManager.TutorialID.Organize, null, delegate
        {
            SingletonMonoBehaviour <UIShortCutMenu> .Instance.CloseMenu();
            SingletonMonoBehaviour <UIShortCutMenu> .Instance.LockTouchControl(isEnable: false);
            _clsTop.isControl = true;
        }))
        {
            SingletonMonoBehaviour <UIShortCutMenu> .Instance.LockTouchControl(isEnable : false);
        }
        isRun = true;
        yield return(null);
    }
Beispiel #4
0
        protected override bool Init()
        {
            SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = false;
            int rebellionArea = RebellionArea;

            _clsRebellionManager = StrategyTopTaskManager.GetLogicManager().SelectAreaForRebellion(rebellionArea);
            _clsInput            = new KeyControl();
            _clsTasks            = this.SafeGetComponent <SceneTasksMono>();
            _clsTasks.Init();
            _iMode = (_iModeReq = StrategyRebellionTaskManagerMode.StrategyRebellionTaskManager_BEF);
            Observable.FromCoroutine((IObserver <bool> observer) => CreateRequireInstante(observer)).Subscribe(delegate(bool x)
            {
                if (x)
                {
                    _iMode = (_iModeReq = StrategyRebellionTaskManagerMode.StrategyRebellionTaskManager_ST);
                }
            }).AddTo(base.gameObject);
            return(true);
        }
        protected override void Awake()
        {
            _clsTasks = this.SafeGetComponent <SceneTasksMono>();
            _clsTasks.Init();
            GameObject gameObject = base.transform.FindChild("Task").gameObject;

            _clsTopTask       = ((Component)gameObject.transform.FindChild("StrategyTop")).GetComponent <StrategyTopTaskManager>();
            _clsRebellionTask = ((Component)gameObject.transform.FindChild("Rebellion")).GetComponent <StrategyRebellionTaskManager>();
            if (SingletonMonoBehaviour <FadeCamera> .Instance != null)
            {
                SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(isActive : true);
            }
            if (!KeyControlManager.exist())
            {
                Util.Instantiate(KeyManager);
            }
            _traOverView       = base.transform.FindChild("OverView");
            _traOverViewCamera = ((Component)_traOverView.FindChild("OverViewCamera")).GetComponent <Camera>();
            _traMapRoot        = base.transform.FindChild("Map Root");
        }
 private void Start()
 {
     _clsTasks.Init();
     Observable.FromCoroutine(_uiTitleBackground.StartBackgroundAnim).Subscribe().AddTo(base.gameObject);
 }
Beispiel #7
0
 private void Start()
 {
     _iMode = (_iModeReq = InheritTaskManagerMode.InheritTaskManagerMode_ST);
     _clsTasks.Init();
 }
Beispiel #8
0
 private void Start()
 {
     _iMode = (_iModeReq = StartupTaskManagerMode.StartupTaskManagerMode_ST);
     _clsTasks.Init();
 }