Encode() public method

public Encode ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
return void
Beispiel #1
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, WorldID);
     SceneSpec.Encode(buffer);
     buffer.WriteUInt(32, ChunkID);
     buffer.WriteInt(32, SceneSNO);
     Transform.Encode(buffer);
     buffer.WriteUInt(32, ParentChunkID);
     buffer.WriteInt(32, SceneGroupSNO);
     buffer.WriteInt(9, arAppliedLabels.Length);
     for (int i = 0; i < arAppliedLabels.Length; i++)
     {
         buffer.WriteInt(32, arAppliedLabels[i]);
     }
 }
Beispiel #2
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, WorldID);
     SceneSpec.Encode(buffer);
     buffer.WriteInt(32, ChunkID);
     buffer.WriteInt(32, snoScene);
     Position.Encode(buffer);
     buffer.WriteInt(32, ParentChunkID);
     buffer.WriteInt(32, snoSceneGroup);
     buffer.WriteInt(9, arAppliedLabels.Length);
     for (int i = 0; i < arAppliedLabels.Length; i++)
     {
         buffer.WriteInt(32, arAppliedLabels[i]);
     }
 }