Beispiel #1
0
    void ShowCombo(byte clientSeat, ushort ComboCount, bool bCRI /*是否必杀*/)
    {
        if (m_PlayerList[clientSeat].ComboEft == null)
        {
            SceneComboEft combo = new SceneComboEft();
            combo.Pos = SceneRuntime.GetLauncherGoldIconPos(clientSeat);
            if (m_MyClientSeat == clientSeat)
            {
                combo.IsMySelf = true;
            }
            else
            {
                combo.IsMySelf = false;
            }

            combo.Init(m_ComboObj);

            m_PlayerList[clientSeat].ComboEft = combo;
        }
        m_PlayerList[clientSeat].ComboEft.ShowCombo(ComboCount, bCRI);


        if (clientSeat == m_MyClientSeat)
        {
            PlayerRole.Instance.RoleGameData.OnHandleRoleCombo(ComboCount);
        }
    }
Beispiel #2
0
    void ShowGoldEndLargen(byte clientSeat)
    {
        if (MatchJudge.IsMatch())
        {
            return;
        }
        Vector3 pos = SceneRuntime.GetLauncherGoldIconPos(clientSeat);

        if (m_EndLargenGold.m_GameObj == null && m_EndLargenGold.m_LifeTime <= 0.03f)
        {
            m_EndLargenGold.m_GameObj = Initobj(m_LargenGoldObj);
            m_EndLargenGold.Init();
            m_EndLargenGold.m_TrnasGold.position = pos;
        }
    }
Beispiel #3
0
    public void ShowDiamond(CatchedData cd, Fish fish)
    {
        GoldEffectData ged = new GoldEffectData();

        ged.GameObj = Initobj(m_DiamondObj);

        ged.GameObj.transform.position = SceneRuntime.WorldToNGUI(fish.Position) + (new Vector3(Utility.RandFloat(), Utility.RandFloat(), 0) * 0.45f);
        ged.m_Tween.m_Pos   = ged.GameObj.transform.GetComponent <TweenPosition>();
        ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponent <TweenScale>();
        ged.ScaleGoldTR(1.0f, 0.6f);
        ged.m_DelayTime = 2;
        ged.GoldNum     = 1;
        ged.PlayTween(true);
        ged.m_vecpathend = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat);
        m_diamondList.Add(ged);
    }
Beispiel #4
0
 //单个金币
 public void ShowUnLockRateReward(Vector3 pos)
 {
     for (int i = 0; i < 3; i++)
     {
         GoldEffectData ged = new GoldEffectData();
         ged.GameObj = Initobj(m_GoldObj);
         ged.GameObj.transform.position = pos + ((new Vector3(Utility.RandFloat(), Utility.RandFloat(), 0)) * 0.15f);
         ged.m_Tween.m_Pos   = ged.GameObj.transform.GetComponent <TweenPosition>();
         ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponent <TweenScale>();
         ged.ScaleGoldTR(0.6f, 0.6f);
         ged.m_DelayTime = 0;
         ged.GoldNum     = 1;
         ged.PlayTween(true);
         ged.m_vecpathend = SceneRuntime.GetLauncherGoldIconPos(SceneRuntime.SceneLogic.PlayerMgr.MySelf.ClientSeat);
         m_UnlockRateList.Add(ged);
     }
     //  if (SceneRuntime.PlayerMgr.GetPlayer(ged.catchedData.ClientSeat) == SceneRuntime.PlayerMgr.MySelf)
     //   GlobalAudioMgr.Instance.PlayOrdianryMusic(Audio.OrdianryMusic.m_GoldJump);
 }
Beispiel #5
0
    public void ShowGoldEffect(CatchedData cd, Fish fish)
    {
        if (MatchJudge.IsMatch() && cd.ClientSeat != SceneRuntime.MyClientSeat)//比赛只显示自己的效果
        {
            return;
        }
        Vector3 vecGoldEndpos = Vector3.one;

        if (MatchJudge.IsMatch())
        {
            if (cd.ClientSeat == SceneRuntime.MyClientSeat)
            {
                vecGoldEndpos = GlobalHallUIMgr.Instance.MatchScorePos();
            }
            else
            {
                vecGoldEndpos = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat);
            }
        }
        else//比赛
        {
            vecGoldEndpos = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat);
        }

        const int perGoldNum = 30;
        //这里的金币用的还是鱼的类型
        Vector3 FishPos = SceneRuntime.WorldToNGUI(fish.Position);
        //鱼的价值
        uint fishOrgGold = (uint)FishSetting.FishDataList[fish.FishType].Gold;
        uint fishGold    = 0;

        if (cd.CatchType == (byte)CatchedType.CATCHED_SKILL)
        {
            fishGold = fishOrgGold * SkillSetting.SkillDataList[cd.SubType].multiple;
        }
        else
        {
            fishGold = fishOrgGold * BulletSetting.BulletRate[cd.RateIndex];
        }


        if (!MatchJudge.IsMatch() && cd.ClientSeat == SceneRuntime.MyClientSeat)
        {
            GlobalHallUIMgr.Instance.GameShare.AddGlod((int)fishGold);
        }


        uint goldNum = fishOrgGold / perGoldNum;
        uint perNum  = 0;
        uint lastNum = 0;

        if (goldNum == 0)
        {
            goldNum = 1;
            lastNum = fishGold;
        }
        else
        {
            perNum  = fishGold / goldNum;
            lastNum = perNum + (fishGold - perNum * goldNum);
        }
        uint num = 0;

        for (byte i = 0; i < goldNum; ++i)
        {
            GoldEffectData ged = new GoldEffectData();
            ged.catchedData = cd;

            if (MatchJudge.IsMatch())
            {
                ged.GameObj = Initobj(m_ScoreObj);
            }
            else
            {
                ged.GameObj = Initobj(m_GoldObj);
            }


            ged.GameObj.transform.position = FishPos + (new Vector3(Utility.RandFloat(), Utility.RandFloat(), 0)) * (fish.IsBossFish()?0.45f:0.15f);
            ged.m_Tween.m_Pos   = ged.GameObj.transform.GetComponent <TweenPosition>();
            ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponent <TweenScale>();
            ged.ScaleGoldTR(1.0f, fish.IsBossFish()?1.0f:0.6f);
            if (i > 0 && !fish.IsBossFish())
            {
                ged.m_DelayTime += i * 0.1f;
            }
            if (fish.IsBossFish())
            {
                ged.m_DelayTime = 1.5f;
            }

            if (i == goldNum - 1)
            {
                ged.GoldNum = lastNum;
            }
            else
            {
                ged.GoldNum = perNum;
            }
            num           += ged.GoldNum;
            ged.ClientSeat = cd.ClientSeat;
            ged.PlayTween(true);
            ged.m_vecpathend = vecGoldEndpos;
            if (SceneRuntime.PlayerMgr.GetPlayer(ged.catchedData.ClientSeat) == SceneRuntime.PlayerMgr.MySelf)
            {
                GlobalAudioMgr.Instance.PlayOrdianryMusic(Audio.OrdianryMusic.m_GoldJump);
            }
            m_CatchedList.Add(ged);
        }
        ShowGoldNumLabel(fishGold, FishPos, fish);
    }